
Use when implementing any feature or bugfix, before writing implementation code
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
Suggests uninstalled marketplace plugins on friction. Triggered passively. Use when agent retries, user corrects approach, or no good tool exists. Out of scope: plugin installation, plugin development, MCP server setup.
Create Excalidraw diagram JSON files that make visual arguments. Use when the user wants to visualize workflows, architectures, or concepts.
Best practices for Remotion - Video creation in React
Automates browser interactions for web testing, form filling, screenshots, and data extraction. Use when the user needs to navigate websites, interact with web pages, fill forms, take screenshots, or extract information from web pages.
Generate a Product Requirements Document (PRD) for a new feature. Use when planning a feature, starting a new project, or when asked to create a PRD. Triggers on: create a prd, write prd for, plan this feature, requirements for, spec out.
Convert PRDs to prd.json format for the Ralph autonomous agent system. Use when you have an existing PRD and need to convert it to Ralph's JSON format. Triggers on: convert this prd, turn this into ralph format, create prd.json from this, ralph json.
Use when building App Store screenshot pages, generating exportable marketing screenshots for iOS apps, or creating programmatic screenshot generators with Next.js. Triggers on app store, screenshots, marketing assets, html-to-image, phone mockup.
Multi-platform product launch strategist and campaign manager covering 56 launch platforms across 3 categories: Launch Directories (29), Deal/LTD Marketplaces (13), and Software Directories (14). Activates when: launching a product/startup/SaaS/tool/app, submitting to launch directories, preparing launch assets, planning a multi-platform campaign, asking about specific launch platforms, or needing launch day operational support. Operates as a 3-layer system: Product Brief (one-time setup), Platform Intelligence (on-demand reference), and Launch Tracker (persistent campaign management).
Autonomous PR babysitter — fix merge conflicts, address review feedback, and resolve build failures with built-in recurring loop
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
Multi-platform product launch strategist and campaign manager covering 56 launch platforms across 3 categories: Launch Directories (29), Deal/LTD Marketplaces (13), and Software Directories (14). Activates when: launching a product/startup/SaaS/tool/app, submitting to launch directories, preparing launch assets, planning a multi-platform campaign, asking about specific launch platforms, or needing launch day operational support. Operates as a 3-layer system: Product Brief (one-time setup), Platform Intelligence (on-demand reference), and Launch Tracker (persistent campaign management).
Generate a Product Requirements Document (PRD) for a new feature. Use when planning a feature, starting a new project, or when asked to create a PRD. Triggers on: create a prd, write prd for, plan this feature, requirements for, spec out.
Convert PRDs to prd.json format for the Ralph autonomous agent system. Use when you have an existing PRD and need to convert it to Ralph's JSON format. Triggers on: convert this prd, turn this into ralph format, create prd.json from this, ralph json.
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Use this skill whenever the user wants to do anything with PDF files. This includes reading or extracting text/tables from PDFs, combining or merging multiple PDFs into one, splitting PDFs apart, rotating pages, adding watermarks, creating new PDFs, filling PDF forms, encrypting/decrypting PDFs, extracting images, and OCR on scanned PDFs to make them searchable. If the user mentions a .pdf file or asks to produce one, use this skill.