gamedev-unity/skills/unity-skills/skills/SKILL.md
Index of all Unity Skills modules — functional (REST) modules and advisory (design) modules. Browse available modules, check operating-mode requirements (Approval/Auto/Bypass), and pick the right module for a task. Use when looking for which Unity module handles something, browsing the module catalog, or checking a module's mode requirements, even if the user just says "有哪些 Unity 技能" or "Unity 模块列表". Unity Skills 所有模块的索引(功能型 REST 模块与建议型设计模块);当用户要查找某事由哪个 Unity 模块处理、浏览模块目录、或确认模块的模式要求时使用。
npx skillsauth add bernatmv/ai-rules unity-skills-indexInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Module docs. Start with ../SKILL.md for mode switching and schema-first rules.
Multi-instance: For version-specific projects, call
unity_skills.set_unity_version(...)first. Schema-first: UseGET /skills/schemaorunity_skills.get_skill_schema()for exact signatures. Load module docs for workflow guidance and guardrails.
Mode legend (v1.9.0+, caller-facing — describes what the caller can do, not the C# attribute):
SA— module skills mostly run directly in all three modes (Approval / Auto / Bypass) without a grant.FA— module skills mostly require user grant under Approval (single-shot one-step execution); under Auto / Bypass they run directly with audit only.Mixed— module is split between SA and FA; check per-skillmodereturned byGET /skillsbefore calling.- Suffix
*— module contains auto-forbidden skills (Delete / Play Mode / Domain Reload / high-risk). These returnMODE_FORBIDDENunder Approval and Auto; only Bypass runs them, or the user can permanently allow them via the Allowlist. Never attempt grant for them.Labels are guidance only; the per-skill
modefield onGET /skillsis authoritative.
| Module | Mode | Description | Batch Support | |--------|:----:|-------------|---------------| | gameobject | FA* | Object create/move/parent | Yes | | component | Mixed* | Component add/remove/configure | Yes | | material | FA | Material property edits | Yes | | light | FA | Light create/configure | Yes | | prefab | FA | Prefab create/apply/spawn | Yes | | asset | SA* | Asset refresh/find/info | Yes | | batch | SA | Batch and async jobs | Built-in | | ui | FA | UGUI Canvas/UI creation | Yes | | uitoolkit | Mixed* | UXML/USS/UIDocument | No | | script | SA* | Script create/read/update | Yes | | scene | SA* | Scene load/save/query | No | | editor | SA* | Play/select/undo/redo/change journal | No | | animator | FA | Animator controllers | No | | shader | Mixed* | Shader create/list | No | | shadergraph | Mixed* | Shader Graph create/inspect/blackboard edit/constrained node editing | No | | graphics | Mixed | GraphicsSettings / QualitySettings / SRP assets | No | | volume | Mixed* | Volume / VolumeProfile / VolumeComponent | No | | postprocess | FA* | Modern URP/HDRP post-processing | No | | urp | Mixed* | URP asset / renderer / renderer features | No | | decal | Mixed* | URP Decal Projector workflow | Yes | | console | SA | Log capture/filter | No | | validation | SA* | Broken reference checks | No | | importer | Mixed | Texture/audio/model import | Yes | | cinemachine | FA* | VCam operations | No | | probuilder | FA* | ProBuilder mesh edits | No | | xr | FA | XRI setup | No | | terrain | FA | Terrain create/paint | No | | physics | Mixed | Raycast/overlap/gravity | No | | navmesh | Mixed* | NavMesh bake/query | No | | timeline | FA* | Timeline tracks/clips | No | | workflow | SA* | Task snapshots/undo, batch orchestration | No | | cleaner | SA* | Unused/duplicate assets | No | | smart | FA* | Query/layout/auto-bind | No | | perception | SA | Scene/project analysis | No | | camera | FA | Scene View camera | No | | event | Mixed* | UnityEvent wiring | No | | package | Mixed* | UPM install/query | No | | project | SA | Project info/settings | No | | profiler | SA | Perf statistics | No | | optimization | Mixed | Asset optimization | No | | sample | Mixed* | Demo/test skills | No | | debug | SA | Compile/system diagnostics | No | | test | Mixed | Unity Test Runner | No | | bookmark | SA | Scene View bookmarks | No | | history | SA | Undo/redo history | No | | scriptableobject | Mixed* | ScriptableObject assets | No | | netcode | Mixed* | Netcode for GameObjects setup, prefabs, lifecycle, host/server/client | Yes | | yooasset | Mixed* | YooAsset hot-update: build bundles, Collector CRUD, BuildReport asset/dependency analysis, PlayMode runtime validation, Reporter/Debugger/AssetArtScanner tools | Yes | | dotween | Mixed* | DOTween Pro DOTweenAnimation editor-time configuration (add/batch/stagger/tune) | Yes |
These modules provide design guidance only.
| Module | Description | |--------|-------------| | project-scout | Inspect existing project | | architecture | Plan system boundaries | | adr | Record tradeoffs | | performance | Review hot paths | | asmdef | Plan asmdef deps | | blueprints | Small-game blueprints | | script-roles | Assign class roles | | scene-contracts | Define scene wiring | | testability | Extract testable logic | | patterns | Choose patterns | | async | Choose async model | | inspector | Design authoring UX | | scriptdesign | Review script structure | | netcode-design | Netcode source-anchored rules (lifecycle/ownership/RPC/variables/spawn/scene/transport/pitfalls) | | yooasset-design | YooAsset v2.3.18 source-anchored rules (init/default-package shortcuts/playmode/handles/loading/update/filesystem/build/pitfalls) | | addressables-design | Addressables dual-version (1.22.3 Unity 2022 / 2.9.1 Unity 6) source-anchored rules (init/handles/loading/scene/update/download/assetref/pitfalls) with migration table | | unitask-design | UniTask 2.5.10 source-anchored rules (basics/playerloop/cancellation/composition/conversion/asyncenumerable/triggers/pitfalls) | | dotween-design | DOTween 1.3.015 source-anchored rules (basics/tween/sequence/shortcuts/ease/lifetime/integration/pitfalls) | | shadergraph-design | ShaderGraph dual-version source-anchored rules (versions/node subset/recipes/pitfalls/review) | | yaml-editing | Safe hand-edit rules for serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) when REST cannot reach — reference/fileID repair, .meta/GUID safety, ProjectSettings patch, merge conflict |
When a task touches 2+ objects in Auto / Bypass mode (or after a successful grant under Approval), prefer *_batch skills over repeated single-item calls.
Skills follow <module>_<action> or <module>_<action>_batch.
Use schema to verify the exact prefix list.
Special: scene_analyze, hierarchy_describe, project_stack_detect → perception; job_* → batch.
If a skill name does not match a valid prefix or a schema result, do not invent it.
development
Keyword research and validation with real search-demand data — never ship keywords from intuition alone. Probes Google Autocomplete per language (free, no account) to prove demand and discover the exact phrasing people type, checks SERPs for winnability, and uses Keyword Planner/Ahrefs/Semrush exports when the user has access. Activates when: choosing or reviewing SEO keywords, meta keywords, page titles, article topics or slugs, landing page copy targeting search, App Store/ASO keyword fields, multilingual keyword sets, 'what should we rank for', 'keyword analysis', or auditing why a page doesn't rank. Also invoke it as a validation pass whenever another skill or task produces a keyword list.
development
Automate YooAsset hot-update and asset bundles — build bundles, run Editor simulate builds, manage Collector groups, analyze BuildReport, and validate runtime. Use when building or simulating YooAsset bundles, configuring collectors, or validating hot-update assets, even if the user just says "热更" or "打AB包". 自动化 YooAsset 热更新与资源包(构建 bundle、编辑器模拟构建、管理 Collector 分组、分析 BuildReport、运行时校验);当用户要构建或模拟 YooAsset 资源包、配置 collector、或校验热更资源时使用。
development
Source-anchored design rules for YooAsset v2.3.18 — initialization, default-package shortcuts, play modes, asset handles, loading, updates, filesystem, build, and pitfalls. Use when writing or reviewing YooAsset code, initializing packages, loading assets via handles, setting up hot-update/download, or choosing a play mode, even if the user just says "热更" or "资源包". 为 YooAsset v2.3.18 提供源码锚定的设计规则(初始化、默认包快捷方式、运行模式、资源句柄、加载、更新、文件系统、构建、陷阱);当用户要编写或审查 YooAsset 代码、初始化 package、用句柄加载资源、配置热更/下载、或选择运行模式时使用。
data-ai
Last-resort guidance for safely hand-editing Unity serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) — reference/fileID repair, GUID safety, and merge-conflict fixes. Use when REST cannot reach the change and YAML must be hand-edited — fixing m_Script GUIDs, broken fileID references, .meta files, or merge conflicts, even if the user just says "场景文件打不开" or "引用丢了". 安全手编 Unity 序列化 YAML(.unity/.prefab/.asset/.meta/ProjectSettings)的最后手段(引用/fileID 修复、GUID 安全、合并冲突修复);当 REST 无法触达、必须手编 YAML 时使用——修复 m_Script GUID、断裂 fileID 引用、.meta 文件或合并冲突。