gamedev-unity/skills/unity-skills/skills/urp/SKILL.md
Manage the Universal Render Pipeline (URP) — URP assets, the renderer, and renderer features. Use when configuring the URP asset, adding or editing renderer features, or adjusting URP rendering settings, even if the user just says "URP配置" or "渲染特性". 管理通用渲染管线(URP:URP 资产、渲染器、渲染器特性);当用户要配置 URP 资产、添加或编辑渲染器特性、或调整 URP 渲染设置时使用。
npx skillsauth add bernatmv/ai-rules unity-urpInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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URP-specific asset and renderer feature management for Unity 2022.3+ (URP 14 and Unity 6 / URP 17).
urp_get_info, urp_list_renderers, urp_list_renderer_features) are SkillMode.SemiAuto — they run in all three modes without grant.urp_set_asset_settings, urp_add_renderer_feature, urp_set_renderer_feature_active) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.urp_remove_renderer_feature carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.This module is compiled against com.unity.render-pipelines.universal (URP). When URP is not installed, every skill returns a stub { error: "Universal Render Pipeline package … is not installed." } (RenderPipelineSkillsCommon.NoURP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi. Call project_get_render_pipeline first when you see this error.
DO NOT:
Runtime-first rules:
urp_get_info before urp_add_renderer_featureurp_get_info.creatableRendererFeaturesRenderObjects, FullScreenPassRendererFeature, ScreenSpaceReflectionRendererFeature, etc. as universally availableurp_list_renderer_features to resolve existing feature names/indexes before calling urp_set_renderer_feature_active or urp_remove_renderer_featureValidated behavior:
DecalRendererFeature and ScreenSpaceAmbientOcclusionurp_get_infoInspect the active URP asset and renderer layout.
urp_set_asset_settingsModify key URP asset settings like HDR, MSAA, render scale, shadows, and camera textures.
urp_list_renderersList renderer data assets on the active URP asset.
urp_list_renderer_featuresList renderer features on a specific renderer.
urp_add_renderer_featureAdd a safe built-in renderer feature to a renderer.
urp_remove_renderer_featureRemove a renderer feature from a renderer.
urp_set_renderer_feature_activeEnable or disable a renderer feature.
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
development
Keyword research and validation with real search-demand data — never ship keywords from intuition alone. Probes Google Autocomplete per language (free, no account) to prove demand and discover the exact phrasing people type, checks SERPs for winnability, and uses Keyword Planner/Ahrefs/Semrush exports when the user has access. Activates when: choosing or reviewing SEO keywords, meta keywords, page titles, article topics or slugs, landing page copy targeting search, App Store/ASO keyword fields, multilingual keyword sets, 'what should we rank for', 'keyword analysis', or auditing why a page doesn't rank. Also invoke it as a validation pass whenever another skill or task produces a keyword list.
development
Automate YooAsset hot-update and asset bundles — build bundles, run Editor simulate builds, manage Collector groups, analyze BuildReport, and validate runtime. Use when building or simulating YooAsset bundles, configuring collectors, or validating hot-update assets, even if the user just says "热更" or "打AB包". 自动化 YooAsset 热更新与资源包(构建 bundle、编辑器模拟构建、管理 Collector 分组、分析 BuildReport、运行时校验);当用户要构建或模拟 YooAsset 资源包、配置 collector、或校验热更资源时使用。
development
Source-anchored design rules for YooAsset v2.3.18 — initialization, default-package shortcuts, play modes, asset handles, loading, updates, filesystem, build, and pitfalls. Use when writing or reviewing YooAsset code, initializing packages, loading assets via handles, setting up hot-update/download, or choosing a play mode, even if the user just says "热更" or "资源包". 为 YooAsset v2.3.18 提供源码锚定的设计规则(初始化、默认包快捷方式、运行模式、资源句柄、加载、更新、文件系统、构建、陷阱);当用户要编写或审查 YooAsset 代码、初始化 package、用句柄加载资源、配置热更/下载、或选择运行模式时使用。
data-ai
Last-resort guidance for safely hand-editing Unity serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) — reference/fileID repair, GUID safety, and merge-conflict fixes. Use when REST cannot reach the change and YAML must be hand-edited — fixing m_Script GUIDs, broken fileID references, .meta files, or merge conflicts, even if the user just says "场景文件打不开" or "引用丢了". 安全手编 Unity 序列化 YAML(.unity/.prefab/.asset/.meta/ProjectSettings)的最后手段(引用/fileID 修复、GUID 安全、合并冲突修复);当 REST 无法触达、必须手编 YAML 时使用——修复 m_Script GUID、断裂 fileID 引用、.meta 文件或合并冲突。