.cursor/skills/test-driven-development/SKILL.md
Use when implementing any feature or bugfix, before writing implementation code
npx skillsauth add bernatmv/ai-rules test-driven-developmentInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Write the test first. Watch it fail. Write minimal code to pass.
Core principle: If you didn't watch the test fail, you don't know if it tests the right thing.
Violating the letter of the rules is violating the spirit of the rules.
Always:
Exceptions (ask your human partner):
Thinking "skip TDD just this once"? Stop. That's rationalization.
NO PRODUCTION CODE WITHOUT A FAILING TEST FIRST
Write code before the test? Delete it. Start over.
No exceptions:
Implement fresh from tests. Period.
digraph tdd_cycle {
rankdir=LR;
red [label="RED\nWrite failing test", shape=box, style=filled, fillcolor="#ffcccc"];
verify_red [label="Verify fails\ncorrectly", shape=diamond];
green [label="GREEN\nMinimal code", shape=box, style=filled, fillcolor="#ccffcc"];
verify_green [label="Verify passes\nAll green", shape=diamond];
refactor [label="REFACTOR\nClean up", shape=box, style=filled, fillcolor="#ccccff"];
next [label="Next", shape=ellipse];
red -> verify_red;
verify_red -> green [label="yes"];
verify_red -> red [label="wrong\nfailure"];
green -> verify_green;
verify_green -> refactor [label="yes"];
verify_green -> green [label="no"];
refactor -> verify_green [label="stay\ngreen"];
verify_green -> next;
next -> red;
}
Write one minimal test showing what should happen.
<Good> ```typescript test('retries failed operations 3 times', async () => { let attempts = 0; const operation = () => { attempts++; if (attempts < 3) throw new Error('fail'); return 'success'; };const result = await retryOperation(operation);
expect(result).toBe('success'); expect(attempts).toBe(3); });
Clear name, tests real behavior, one thing
</Good>
<Bad>
```typescript
test('retry works', async () => {
const mock = jest.fn()
.mockRejectedValueOnce(new Error())
.mockRejectedValueOnce(new Error())
.mockResolvedValueOnce('success');
await retryOperation(mock);
expect(mock).toHaveBeenCalledTimes(3);
});
Vague name, tests mock not code </Bad>
Requirements:
MANDATORY. Never skip.
npm test path/to/test.test.ts
Confirm:
Test passes? You're testing existing behavior. Fix test.
Test errors? Fix error, re-run until it fails correctly.
Write simplest code to pass the test.
<Good> ```typescript async function retryOperation<T>(fn: () => Promise<T>): Promise<T> { for (let i = 0; i < 3; i++) { try { return await fn(); } catch (e) { if (i === 2) throw e; } } throw new Error('unreachable'); } ``` Just enough to pass </Good> <Bad> ```typescript async function retryOperation<T>( fn: () => Promise<T>, options?: { maxRetries?: number; backoff?: 'linear' | 'exponential'; onRetry?: (attempt: number) => void; } ): Promise<T> { // YAGNI } ``` Over-engineered </Bad>Don't add features, refactor other code, or "improve" beyond the test.
MANDATORY.
npm test path/to/test.test.ts
Confirm:
Test fails? Fix code, not test.
Other tests fail? Fix now.
After green only:
Keep tests green. Don't add behavior.
Next failing test for next feature.
| Quality | Good | Bad |
|---------|------|-----|
| Minimal | One thing. "and" in name? Split it. | test('validates email and domain and whitespace') |
| Clear | Name describes behavior | test('test1') |
| Shows intent | Demonstrates desired API | Obscures what code should do |
"I'll write tests after to verify it works"
Tests written after code pass immediately. Passing immediately proves nothing:
Test-first forces you to see the test fail, proving it actually tests something.
"I already manually tested all the edge cases"
Manual testing is ad-hoc. You think you tested everything but:
Automated tests are systematic. They run the same way every time.
"Deleting X hours of work is wasteful"
Sunk cost fallacy. The time is already gone. Your choice now:
The "waste" is keeping code you can't trust. Working code without real tests is technical debt.
"TDD is dogmatic, being pragmatic means adapting"
TDD IS pragmatic:
"Pragmatic" shortcuts = debugging in production = slower.
"Tests after achieve the same goals - it's spirit not ritual"
No. Tests-after answer "What does this do?" Tests-first answer "What should this do?"
Tests-after are biased by your implementation. You test what you built, not what's required. You verify remembered edge cases, not discovered ones.
Tests-first force edge case discovery before implementing. Tests-after verify you remembered everything (you didn't).
30 minutes of tests after ≠ TDD. You get coverage, lose proof tests work.
| Excuse | Reality | |--------|---------| | "Too simple to test" | Simple code breaks. Test takes 30 seconds. | | "I'll test after" | Tests passing immediately prove nothing. | | "Tests after achieve same goals" | Tests-after = "what does this do?" Tests-first = "what should this do?" | | "Already manually tested" | Ad-hoc ≠ systematic. No record, can't re-run. | | "Deleting X hours is wasteful" | Sunk cost fallacy. Keeping unverified code is technical debt. | | "Keep as reference, write tests first" | You'll adapt it. That's testing after. Delete means delete. | | "Need to explore first" | Fine. Throw away exploration, start with TDD. | | "Test hard = design unclear" | Listen to test. Hard to test = hard to use. | | "TDD will slow me down" | TDD faster than debugging. Pragmatic = test-first. | | "Manual test faster" | Manual doesn't prove edge cases. You'll re-test every change. | | "Existing code has no tests" | You're improving it. Add tests for existing code. |
All of these mean: Delete code. Start over with TDD.
Bug: Empty email accepted
RED
test('rejects empty email', async () => {
const result = await submitForm({ email: '' });
expect(result.error).toBe('Email required');
});
Verify RED
$ npm test
FAIL: expected 'Email required', got undefined
GREEN
function submitForm(data: FormData) {
if (!data.email?.trim()) {
return { error: 'Email required' };
}
// ...
}
Verify GREEN
$ npm test
PASS
REFACTOR Extract validation for multiple fields if needed.
Before marking work complete:
Can't check all boxes? You skipped TDD. Start over.
| Problem | Solution | |---------|----------| | Don't know how to test | Write wished-for API. Write assertion first. Ask your human partner. | | Test too complicated | Design too complicated. Simplify interface. | | Must mock everything | Code too coupled. Use dependency injection. | | Test setup huge | Extract helpers. Still complex? Simplify design. |
Bug found? Write failing test reproducing it. Follow TDD cycle. Test proves fix and prevents regression.
Never fix bugs without a test.
When adding mocks or test utilities, read @testing-anti-patterns.md to avoid common pitfalls:
Production code → test exists and failed first
Otherwise → not TDD
No exceptions without your human partner's permission.
development
Keyword research and validation with real search-demand data — never ship keywords from intuition alone. Probes Google Autocomplete per language (free, no account) to prove demand and discover the exact phrasing people type, checks SERPs for winnability, and uses Keyword Planner/Ahrefs/Semrush exports when the user has access. Activates when: choosing or reviewing SEO keywords, meta keywords, page titles, article topics or slugs, landing page copy targeting search, App Store/ASO keyword fields, multilingual keyword sets, 'what should we rank for', 'keyword analysis', or auditing why a page doesn't rank. Also invoke it as a validation pass whenever another skill or task produces a keyword list.
development
Automate YooAsset hot-update and asset bundles — build bundles, run Editor simulate builds, manage Collector groups, analyze BuildReport, and validate runtime. Use when building or simulating YooAsset bundles, configuring collectors, or validating hot-update assets, even if the user just says "热更" or "打AB包". 自动化 YooAsset 热更新与资源包(构建 bundle、编辑器模拟构建、管理 Collector 分组、分析 BuildReport、运行时校验);当用户要构建或模拟 YooAsset 资源包、配置 collector、或校验热更资源时使用。
development
Source-anchored design rules for YooAsset v2.3.18 — initialization, default-package shortcuts, play modes, asset handles, loading, updates, filesystem, build, and pitfalls. Use when writing or reviewing YooAsset code, initializing packages, loading assets via handles, setting up hot-update/download, or choosing a play mode, even if the user just says "热更" or "资源包". 为 YooAsset v2.3.18 提供源码锚定的设计规则(初始化、默认包快捷方式、运行模式、资源句柄、加载、更新、文件系统、构建、陷阱);当用户要编写或审查 YooAsset 代码、初始化 package、用句柄加载资源、配置热更/下载、或选择运行模式时使用。
data-ai
Last-resort guidance for safely hand-editing Unity serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) — reference/fileID repair, GUID safety, and merge-conflict fixes. Use when REST cannot reach the change and YAML must be hand-edited — fixing m_Script GUIDs, broken fileID references, .meta files, or merge conflicts, even if the user just says "场景文件打不开" or "引用丢了". 安全手编 Unity 序列化 YAML(.unity/.prefab/.asset/.meta/ProjectSettings)的最后手段(引用/fileID 修复、GUID 安全、合并冲突修复);当 REST 无法触达、必须手编 YAML 时使用——修复 m_Script GUID、断裂 fileID 引用、.meta 文件或合并冲突。