gamedev-unity/skills/unity-skills/skills/history/SKILL.md
Manage undo/redo history over the Unity Editor native undo stack — inspect, step through, and control recorded operations. Use when reviewing or navigating the undo history, stepping undo/redo, or auditing what changed, even if the user just says "撤销历史" or "回退操作". 管理 Unity 编辑器原生撤销栈上的撤销/重做历史(查看、逐步遍历、控制已记录的操作);当用户要查看或浏览撤销历史、逐步撤销/重做、或审查改动时使用。
npx skillsauth add bernatmv/ai-rules unity-historyInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Manage Unity Editor undo/redo history.
本模块 history_get_current(纯读)标 SkillMode.SemiAuto,三档下均可直接执行;history_undo / history_redo 会改变场景状态,为默认 SkillMode.FullAuto(Operation=Execute),Approval 模式下需 grant。不含 NeverInSemi 高危 skill。
DO NOT (common hallucinations):
history_list / history_get do not exist → use history_get_current for current undo grouphistory_clear does not exist → Unity undo history cannot be cleared via APIhistory_save does not exist → undo history is managed by Unity automaticallyRouting:
history_undo / history_redo (this module) or editor_undo / editor_redoworkflow moduleworkflow module's workflow_session_undohistory_undoUndo the last operation. Parameters:
steps (int, optional, default 1): Number of operations to undo.history_redoRedo the last undone operation. Parameters:
steps (int, optional, default 1): Number of operations to redo.history_get_currentGet current undo history state. Parameters: None.
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
development
Keyword research and validation with real search-demand data — never ship keywords from intuition alone. Probes Google Autocomplete per language (free, no account) to prove demand and discover the exact phrasing people type, checks SERPs for winnability, and uses Keyword Planner/Ahrefs/Semrush exports when the user has access. Activates when: choosing or reviewing SEO keywords, meta keywords, page titles, article topics or slugs, landing page copy targeting search, App Store/ASO keyword fields, multilingual keyword sets, 'what should we rank for', 'keyword analysis', or auditing why a page doesn't rank. Also invoke it as a validation pass whenever another skill or task produces a keyword list.
development
Automate YooAsset hot-update and asset bundles — build bundles, run Editor simulate builds, manage Collector groups, analyze BuildReport, and validate runtime. Use when building or simulating YooAsset bundles, configuring collectors, or validating hot-update assets, even if the user just says "热更" or "打AB包". 自动化 YooAsset 热更新与资源包(构建 bundle、编辑器模拟构建、管理 Collector 分组、分析 BuildReport、运行时校验);当用户要构建或模拟 YooAsset 资源包、配置 collector、或校验热更资源时使用。
development
Source-anchored design rules for YooAsset v2.3.18 — initialization, default-package shortcuts, play modes, asset handles, loading, updates, filesystem, build, and pitfalls. Use when writing or reviewing YooAsset code, initializing packages, loading assets via handles, setting up hot-update/download, or choosing a play mode, even if the user just says "热更" or "资源包". 为 YooAsset v2.3.18 提供源码锚定的设计规则(初始化、默认包快捷方式、运行模式、资源句柄、加载、更新、文件系统、构建、陷阱);当用户要编写或审查 YooAsset 代码、初始化 package、用句柄加载资源、配置热更/下载、或选择运行模式时使用。
data-ai
Last-resort guidance for safely hand-editing Unity serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) — reference/fileID repair, GUID safety, and merge-conflict fixes. Use when REST cannot reach the change and YAML must be hand-edited — fixing m_Script GUIDs, broken fileID references, .meta files, or merge conflicts, even if the user just says "场景文件打不开" or "引用丢了". 安全手编 Unity 序列化 YAML(.unity/.prefab/.asset/.meta/ProjectSettings)的最后手段(引用/fileID 修复、GUID 安全、合并冲突修复);当 REST 无法触达、必须手编 YAML 时使用——修复 m_Script GUID、断裂 fileID 引用、.meta 文件或合并冲突。