gamedev-threejs/skills/threejs-aaa-graphics-builder/SKILL.md
Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, VFX, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough.
npx skillsauth add bernatmv/ai-rules threejs-aaa-graphics-builderInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Own the production graphics pass. Convert basic screenshots into authored, high-density, performance-aware visual experiences.
Screenshots still look basic, models look primitive, worlds are sparse, UI/world art feels generic, or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.
These references are required phase-entry gates, not optional reading:
references/visual-scorecard.md before scoring, judging completion, or making any premium/AAA/showcase claim.references/implementation-blueprint.md before changing graphics architecture, materials, VFX, rendering, diagnostics, or broad visual systems.references/model-recipes.md before building or upgrading hero/player, obstacle, enemy, pickup, world-kit, material, or prop models.references/render-recipes.md before changing lighting, tone mapping, shadows, fog, post-processing, materials, or render composition.references/checklists/aaa-game-quality-gate.md and references/checklists/aaa-visual-scorecard.md before declaring a game premium, AAA, showcase, complete, release-ready, or less basic.references/checklists/procedural-model-quality.md, references/checklists/material-lighting-quality.md, or references/checklists/performance-safe-visual-detail.md.references/prompt-templates.md only when the user asks for reusable prompts, a graphics-pass prompt, or a task template.For broad "still looks basic", premium, AAA, high-fidelity, showcase, or less-basic graphics work, load all four references as the first action in the phase. Track them in a reference ledger with yes/no, path, and failure reason. Do not mark the graphics phase complete while any required reference is skipped.
External asset sourcing gate:
threejs-3d-generator before deciding procedural geometry is enough.threejs-image-generator before deciding 2D external assets are not needed.key unavailable as a skip reason and paste the SET/MISSING output.not-needed is valid only after the relevant skill was loaded and the ledger explains why external generation would not improve a non-hero support surface, or why the credential probe or attempted generation shows a real blocker.threejs-image-generator 2D reference/texture, threejs-3d-generator 3D generation, or a hybrid.Do not make primitives look AAA by adding glow. First build authored forms, then materials, then lighting, then effects.
Report the reference ledger, credential probe output, external asset sourcing ledger, score before/after, production surfaces upgraded, files changed, screenshots/artifacts, renderer diagnostics, imported asset diagnostics when relevant, and remaining blockers. For premium/AAA/showcase claims, include the filled visual scorecard exactly as defined in references/visual-scorecard.md, including average and automatic failures remaining.
development
Keyword research and validation with real search-demand data — never ship keywords from intuition alone. Probes Google Autocomplete per language (free, no account) to prove demand and discover the exact phrasing people type, checks SERPs for winnability, and uses Keyword Planner/Ahrefs/Semrush exports when the user has access. Activates when: choosing or reviewing SEO keywords, meta keywords, page titles, article topics or slugs, landing page copy targeting search, App Store/ASO keyword fields, multilingual keyword sets, 'what should we rank for', 'keyword analysis', or auditing why a page doesn't rank. Also invoke it as a validation pass whenever another skill or task produces a keyword list.
development
Automate YooAsset hot-update and asset bundles — build bundles, run Editor simulate builds, manage Collector groups, analyze BuildReport, and validate runtime. Use when building or simulating YooAsset bundles, configuring collectors, or validating hot-update assets, even if the user just says "热更" or "打AB包". 自动化 YooAsset 热更新与资源包(构建 bundle、编辑器模拟构建、管理 Collector 分组、分析 BuildReport、运行时校验);当用户要构建或模拟 YooAsset 资源包、配置 collector、或校验热更资源时使用。
development
Source-anchored design rules for YooAsset v2.3.18 — initialization, default-package shortcuts, play modes, asset handles, loading, updates, filesystem, build, and pitfalls. Use when writing or reviewing YooAsset code, initializing packages, loading assets via handles, setting up hot-update/download, or choosing a play mode, even if the user just says "热更" or "资源包". 为 YooAsset v2.3.18 提供源码锚定的设计规则(初始化、默认包快捷方式、运行模式、资源句柄、加载、更新、文件系统、构建、陷阱);当用户要编写或审查 YooAsset 代码、初始化 package、用句柄加载资源、配置热更/下载、或选择运行模式时使用。
data-ai
Last-resort guidance for safely hand-editing Unity serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) — reference/fileID repair, GUID safety, and merge-conflict fixes. Use when REST cannot reach the change and YAML must be hand-edited — fixing m_Script GUIDs, broken fileID references, .meta files, or merge conflicts, even if the user just says "场景文件打不开" or "引用丢了". 安全手编 Unity 序列化 YAML(.unity/.prefab/.asset/.meta/ProjectSettings)的最后手段(引用/fileID 修复、GUID 安全、合并冲突修复);当 REST 无法触达、必须手编 YAML 时使用——修复 m_Script GUID、断裂 fileID 引用、.meta 文件或合并冲突。