gamedev-unity/skills/unity-skills/skills/bookmark/SKILL.md
Manage Scene View bookmarks — save the current selection plus camera pivot/rotation/size under a name, then jump back later. Use when saving or restoring Scene View viewpoints, bookmarking a camera angle, or navigating between saved scene locations, even if the user just says "标记视角" or "存个机位". 管理 Scene View 书签(以命名方式保存当前选中对象与相机 pivot/旋转/大小,之后快速跳回);当用户要保存或恢复场景视角、收藏某个机位、或在已存位置间切换时使用。
npx skillsauth add bernatmv/ai-rules unity-bookmarkInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Save and recall Scene View camera positions.
Operating Mode (v1.9 three-tier):
bookmark_set / bookmark_goto / bookmark_list 都标 SkillMode.SemiAuto,Approval 模式下可直接执行,无需走 grant 协议。与 workflow 模块文档保持一致(C# WorkflowSkills.cs 内三者均为 SemiAuto)。bookmark_delete (SkillOperation.Delete). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN. Bookmarks themselves are in-memory only — bookmark_delete only removes the entry, no asset I/O.DO NOT (common hallucinations):
bookmark_save does not exist → use bookmark_setbookmark_load / bookmark_restore do not exist → use bookmark_gotobookmark_remove does not exist → use bookmark_deleteRouting:
workflow modulescene modulebookmark_setSave current Scene View camera position as a bookmark. Parameters:
bookmarkName (string): Bookmark name.bookmark_gotoMove Scene View camera to a saved bookmark. Parameters:
bookmarkName (string): Bookmark name.bookmark_listList all saved bookmarks. Parameters: None.
bookmark_deleteDelete a saved bookmark. Parameters:
bookmarkName (string): Bookmark name.Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
development
Keyword research and validation with real search-demand data — never ship keywords from intuition alone. Probes Google Autocomplete per language (free, no account) to prove demand and discover the exact phrasing people type, checks SERPs for winnability, and uses Keyword Planner/Ahrefs/Semrush exports when the user has access. Activates when: choosing or reviewing SEO keywords, meta keywords, page titles, article topics or slugs, landing page copy targeting search, App Store/ASO keyword fields, multilingual keyword sets, 'what should we rank for', 'keyword analysis', or auditing why a page doesn't rank. Also invoke it as a validation pass whenever another skill or task produces a keyword list.
development
Automate YooAsset hot-update and asset bundles — build bundles, run Editor simulate builds, manage Collector groups, analyze BuildReport, and validate runtime. Use when building or simulating YooAsset bundles, configuring collectors, or validating hot-update assets, even if the user just says "热更" or "打AB包". 自动化 YooAsset 热更新与资源包(构建 bundle、编辑器模拟构建、管理 Collector 分组、分析 BuildReport、运行时校验);当用户要构建或模拟 YooAsset 资源包、配置 collector、或校验热更资源时使用。
development
Source-anchored design rules for YooAsset v2.3.18 — initialization, default-package shortcuts, play modes, asset handles, loading, updates, filesystem, build, and pitfalls. Use when writing or reviewing YooAsset code, initializing packages, loading assets via handles, setting up hot-update/download, or choosing a play mode, even if the user just says "热更" or "资源包". 为 YooAsset v2.3.18 提供源码锚定的设计规则(初始化、默认包快捷方式、运行模式、资源句柄、加载、更新、文件系统、构建、陷阱);当用户要编写或审查 YooAsset 代码、初始化 package、用句柄加载资源、配置热更/下载、或选择运行模式时使用。
data-ai
Last-resort guidance for safely hand-editing Unity serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) — reference/fileID repair, GUID safety, and merge-conflict fixes. Use when REST cannot reach the change and YAML must be hand-edited — fixing m_Script GUIDs, broken fileID references, .meta files, or merge conflicts, even if the user just says "场景文件打不开" or "引用丢了". 安全手编 Unity 序列化 YAML(.unity/.prefab/.asset/.meta/ProjectSettings)的最后手段(引用/fileID 修复、GUID 安全、合并冲突修复);当 REST 无法触达、必须手编 YAML 时使用——修复 m_Script GUID、断裂 fileID 引用、.meta 文件或合并冲突。