gamedev-unity/skills/unity-skills/skills/volume/SKILL.md
Work with the SRP Volume framework — create/load VolumeProfile assets and create global/local Volume GameObjects with components. Use when setting up volumes, creating or loading a VolumeProfile, or adding global/local volumes to a scene, even if the user just says "Volume" or "体积". 使用 SRP Volume 框架(创建/加载 VolumeProfile 资产、创建全局/局部 Volume GameObject 及组件);当用户要搭建 Volume、创建或加载 VolumeProfile、或向场景添加全局/局部 Volume 时使用。
npx skillsauth add bernatmv/ai-rules unity-volumeInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Shared SRP Volume framework skills for Unity 2022.3+ — works in URP and HDRP via SRP Core.
volume_list_component_types, volume_get_component) are SkillMode.SemiAuto — they run in all three modes without grant.volume_profile_create, volume_create, volume_set_profile, volume_add_component, volume_set_parameter, volume_set_parameter_batch) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.volume_remove_component carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi. Inspect project_get_render_pipeline first when you see this error.
Routing:
postprocessRuntime-first rules:
volume_list_component_types before assuming a component type exists on the active pipelinevolume_get_component after add/create to inspect the actual parameter names before writing valuesvolume_set_parameter_batch expects items to be a JSON array stringvolume_profile_createCreate a VolumeProfile asset.
volume_createCreate a global or local Volume GameObject.
volume_set_profileAssign or replace the profile on an existing Volume.
volume_list_component_typesList explicit supported VolumeComponent types for the active SRP pipeline.
volume_add_componentAdd a VolumeComponent override to a VolumeProfile.
volume_remove_componentRemove a VolumeComponent override from a VolumeProfile.
volume_get_componentInspect a VolumeComponent override and its parameters.
volume_set_parameterSet one override parameter on a VolumeComponent.
volume_set_parameter_batchSet multiple override parameters on one VolumeComponent.
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
development
Keyword research and validation with real search-demand data — never ship keywords from intuition alone. Probes Google Autocomplete per language (free, no account) to prove demand and discover the exact phrasing people type, checks SERPs for winnability, and uses Keyword Planner/Ahrefs/Semrush exports when the user has access. Activates when: choosing or reviewing SEO keywords, meta keywords, page titles, article topics or slugs, landing page copy targeting search, App Store/ASO keyword fields, multilingual keyword sets, 'what should we rank for', 'keyword analysis', or auditing why a page doesn't rank. Also invoke it as a validation pass whenever another skill or task produces a keyword list.
development
Automate YooAsset hot-update and asset bundles — build bundles, run Editor simulate builds, manage Collector groups, analyze BuildReport, and validate runtime. Use when building or simulating YooAsset bundles, configuring collectors, or validating hot-update assets, even if the user just says "热更" or "打AB包". 自动化 YooAsset 热更新与资源包(构建 bundle、编辑器模拟构建、管理 Collector 分组、分析 BuildReport、运行时校验);当用户要构建或模拟 YooAsset 资源包、配置 collector、或校验热更资源时使用。
development
Source-anchored design rules for YooAsset v2.3.18 — initialization, default-package shortcuts, play modes, asset handles, loading, updates, filesystem, build, and pitfalls. Use when writing or reviewing YooAsset code, initializing packages, loading assets via handles, setting up hot-update/download, or choosing a play mode, even if the user just says "热更" or "资源包". 为 YooAsset v2.3.18 提供源码锚定的设计规则(初始化、默认包快捷方式、运行模式、资源句柄、加载、更新、文件系统、构建、陷阱);当用户要编写或审查 YooAsset 代码、初始化 package、用句柄加载资源、配置热更/下载、或选择运行模式时使用。
data-ai
Last-resort guidance for safely hand-editing Unity serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) — reference/fileID repair, GUID safety, and merge-conflict fixes. Use when REST cannot reach the change and YAML must be hand-edited — fixing m_Script GUIDs, broken fileID references, .meta files, or merge conflicts, even if the user just says "场景文件打不开" or "引用丢了". 安全手编 Unity 序列化 YAML(.unity/.prefab/.asset/.meta/ProjectSettings)的最后手段(引用/fileID 修复、GUID 安全、合并冲突修复);当 REST 无法触达、必须手编 YAML 时使用——修复 m_Script GUID、断裂 fileID 引用、.meta 文件或合并冲突。