proj/SKILLS/tests-run/SKILL.md
Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development.
npx skillsauth add luxuia/testgame1 tests-runInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development.
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:52605/api/tools/tests-run \
-H "Content-Type: application/json" \
-d '{
"testMode": "string_value",
"testAssembly": "string_value",
"testNamespace": "string_value",
"testClass": "string_value",
"testMethod": "string_value",
"includePassingTests": false,
"includeMessages": false,
"includeStacktrace": false,
"includeLogs": false,
"logType": "string_value",
"includeLogsStacktrace": false
}'
curl -X POST http://localhost:52605/api/tools/tests-run \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"testMode": "string_value",
"testAssembly": "string_value",
"testNamespace": "string_value",
"testClass": "string_value",
"testMethod": "string_value",
"includePassingTests": false,
"includeMessages": false,
"includeStacktrace": false,
"includeLogs": false,
"logType": "string_value",
"includeLogsStacktrace": false
}'
The token is stored in the file:
UserSettings/AI-Game-Developer-Config.jsonUsing the format:"token": "YOUR_TOKEN"
| Name | Type | Required | Description |
|------|------|----------|-------------|
| testMode | string | No | Test mode to run. Options: 'EditMode', 'PlayMode'. Default: 'EditMode' |
| testAssembly | string | No | Specific test assembly name to run (optional). Example: 'Assembly-CSharp-Editor-testable' |
| testNamespace | string | No | Specific test namespace to run (optional). Example: 'MyTestNamespace' |
| testClass | string | No | Specific test class name to run (optional). Example: 'MyTestClass' |
| testMethod | string | No | Specific fully qualified test method to run (optional). Example: 'MyTestNamespace.FixtureName.TestName' |
| includePassingTests | boolean | No | Include details for all tests, both passing and failing (default: false). If you just need details for failing tests, set to false. |
| includeMessages | boolean | No | Include test result messages in the test results (default: true). If you just need pass/fail status, set to false. |
| includeStacktrace | boolean | No | Include stack traces in the test results (default: false). |
| includeLogs | boolean | No | Include console logs in the test results (default: false). |
| logType | string | No | Log type filter for console logs. Options: 'Log', 'Warning', 'Assert', 'Error', 'Exception'. (default: 'Warning') |
| includeLogsStacktrace | boolean | No | Include stack traces for console logs in the test results (default: false). This is huge amount of data, use only if really needed. |
{
"type": "object",
"properties": {
"testMode": {
"type": "string",
"enum": [
"EditMode",
"PlayMode"
],
"description": "Test mode to run. Options: \u0027EditMode\u0027, \u0027PlayMode\u0027. Default: \u0027EditMode\u0027"
},
"testAssembly": {
"type": "string",
"description": "Specific test assembly name to run (optional). Example: \u0027Assembly-CSharp-Editor-testable\u0027"
},
"testNamespace": {
"type": "string",
"description": "Specific test namespace to run (optional). Example: \u0027MyTestNamespace\u0027"
},
"testClass": {
"type": "string",
"description": "Specific test class name to run (optional). Example: \u0027MyTestClass\u0027"
},
"testMethod": {
"type": "string",
"description": "Specific fully qualified test method to run (optional). Example: \u0027MyTestNamespace.FixtureName.TestName\u0027"
},
"includePassingTests": {
"type": "boolean",
"description": "Include details for all tests, both passing and failing (default: false). If you just need details for failing tests, set to false."
},
"includeMessages": {
"type": "boolean",
"description": "Include test result messages in the test results (default: true). If you just need pass/fail status, set to false."
},
"includeStacktrace": {
"type": "boolean",
"description": "Include stack traces in the test results (default: false)."
},
"includeLogs": {
"type": "boolean",
"description": "Include console logs in the test results (default: false)."
},
"logType": {
"type": "string",
"enum": [
"Error",
"Assert",
"Warning",
"Log",
"Exception"
],
"description": "Log type filter for console logs. Options: \u0027Log\u0027, \u0027Warning\u0027, \u0027Assert\u0027, \u0027Error\u0027, \u0027Exception\u0027. (default: \u0027Warning\u0027)"
},
"includeLogsStacktrace": {
"type": "boolean",
"description": "Include stack traces for console logs in the test results (default: false). This is huge amount of data, use only if really needed."
}
}
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestRunResponse"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestSummaryData": {
"type": "object",
"properties": {
"Status": {
"type": "string",
"enum": [
"Unknown",
"Passed",
"Failed"
]
},
"TotalTests": {
"type": "integer"
},
"PassedTests": {
"type": "integer"
},
"FailedTests": {
"type": "integer"
},
"SkippedTests": {
"type": "integer"
},
"Duration": {
"type": "string"
}
},
"required": [
"Status",
"TotalTests",
"PassedTests",
"FailedTests",
"SkippedTests",
"Duration"
]
},
"System.Collections.Generic.List\u003Ccom.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData\u003E": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData": {
"type": "object",
"properties": {
"Name": {
"type": "string"
},
"Status": {
"type": "string",
"enum": [
"Passed",
"Failed",
"Skipped"
]
},
"Duration": {
"type": "string"
},
"Message": {
"type": "string"
},
"StackTrace": {
"type": "string"
}
},
"required": [
"Status",
"Duration"
]
},
"System.Collections.Generic.List\u003Ccom.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry\u003E": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry": {
"type": "object",
"properties": {
"Condition": {
"type": "string"
},
"StackTrace": {
"type": "string"
},
"Type": {
"type": "string",
"enum": [
"Error",
"Assert",
"Warning",
"Log",
"Exception"
]
},
"Timestamp": {
"type": "string",
"format": "date-time"
},
"LogLevel": {
"type": "integer"
}
},
"required": [
"Type",
"Timestamp"
]
},
"com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestRunResponse": {
"type": "object",
"properties": {
"Summary": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestSummaryData",
"description": "Summary of the test run including total, passed, failed, and skipped counts."
},
"Results": {
"$ref": "#/$defs/System.Collections.Generic.List\u003Ccom.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData\u003E",
"description": "List of individual test results with details about each test."
},
"Logs": {
"$ref": "#/$defs/System.Collections.Generic.List\u003Ccom.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry\u003E",
"description": "Log entries captured during test execution."
}
}
}
},
"required": [
"result"
]
}
data-ai
Generates a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. The type must be present in any loaded assembly. Use the full type name (e.g. 'UnityEngine.Vector3') for best results.
tools
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
tools
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.
development
Compiles and executes C# code dynamically using Roslyn. The provided code must define a class with a static method to execute.