proj/SKILLS/script-read/SKILL.md
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.
npx skillsauth add luxuia/testgame1 script-readInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:52605/api/tools/script-read \
-H "Content-Type: application/json" \
-d '{
"filePath": "string_value",
"lineFrom": 0,
"lineTo": 0
}'
curl -X POST http://localhost:52605/api/tools/script-read \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"filePath": "string_value",
"lineFrom": 0,
"lineTo": 0
}'
The token is stored in the file:
UserSettings/AI-Game-Developer-Config.jsonUsing the format:"token": "YOUR_TOKEN"
| Name | Type | Required | Description |
|------|------|----------|-------------|
| filePath | string | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". |
| lineFrom | integer | No | The line number to start reading from (1-based). |
| lineTo | integer | No | The line number to stop reading at (1-based, -1 for all lines). |
{
"type": "object",
"properties": {
"filePath": {
"type": "string",
"description": "The path to the file. Sample: \u0022Assets/Scripts/MyScript.cs\u0022."
},
"lineFrom": {
"type": "integer",
"description": "The line number to start reading from (1-based)."
},
"lineTo": {
"type": "integer",
"description": "The line number to stop reading at (1-based, -1 for all lines)."
}
},
"required": [
"filePath"
]
}
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}
data-ai
Generates a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. The type must be present in any loaded assembly. Use the full type name (e.g. 'UnityEngine.Vector3') for best results.
development
Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development.
tools
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
development
Compiles and executes C# code dynamically using Roslyn. The provided code must define a class with a static method to execute.