proj/SKILLS/script-execute/SKILL.md
Compiles and executes C# code dynamically using Roslyn. The provided code must define a class with a static method to execute.
npx skillsauth add luxuia/testgame1 script-executeInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Compiles and executes C# code dynamically using Roslyn. The provided code must define a class with a static method to execute.
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:52605/api/tools/script-execute \
-H "Content-Type: application/json" \
-d '{
"csharpCode": "string_value",
"className": "string_value",
"methodName": "string_value",
"parameters": "string_value"
}'
curl -X POST http://localhost:52605/api/tools/script-execute \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"csharpCode": "string_value",
"className": "string_value",
"methodName": "string_value",
"parameters": "string_value"
}'
The token is stored in the file:
UserSettings/AI-Game-Developer-Config.jsonUsing the format:"token": "YOUR_TOKEN"
| Name | Type | Required | Description |
|------|------|----------|-------------|
| csharpCode | string | Yes | C# code that compiles and executes immediately. It won't be stored as a script in the project. It is temporary one shot C# code execution using Roslyn. IMPORTANT: The code must define a class (e.g., 'public class Script') with a static method (e.g., 'public static object Main()'). Do NOT use top-level statements or code outside a class. Top-level statements are not supported and will cause compilation errors. |
| className | string | No | The name of the class containing the method to execute. |
| methodName | string | No | The name of the method to execute. It must be a static method in the class provided above. |
| parameters | any | No | Serialized parameters to pass to the method. If the method does not require parameters, leave this empty. |
{
"type": "object",
"properties": {
"csharpCode": {
"type": "string",
"description": "C# code that compiles and executes immediately. It won\u0027t be stored as a script in the project. It is temporary one shot C# code execution using Roslyn. IMPORTANT: The code must define a class (e.g., \u0027public class Script\u0027) with a static method (e.g., \u0027public static object Main()\u0027). Do NOT use top-level statements or code outside a class. Top-level statements are not supported and will cause compilation errors."
},
"className": {
"type": "string",
"description": "The name of the class containing the method to execute."
},
"methodName": {
"type": "string",
"description": "The name of the method to execute. It must be a static method in the class provided above."
},
"parameters": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMemberList",
"description": "Serialized parameters to pass to the method. If the method does not require parameters, leave this empty."
}
},
"$defs": {
"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
}
},
"com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
"type": "object",
"properties": {
"typeName": {
"type": "string",
"description": "Full type name. Eg: \u0027System.String\u0027, \u0027System.Int32\u0027, \u0027UnityEngine.Vector3\u0027, etc."
},
"name": {
"type": "string",
"description": "Object name."
},
"value": {
"description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
},
"fields": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested field value."
},
"description": "Fields of the object, serialized as a list of \u0027SerializedMember\u0027."
},
"props": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested property value."
},
"description": "Properties of the object, serialized as a list of \u0027SerializedMember\u0027."
}
},
"required": [
"typeName"
],
"additionalProperties": false
}
},
"required": [
"csharpCode"
]
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
}
},
"$defs": {
"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
}
},
"com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
"type": "object",
"properties": {
"typeName": {
"type": "string",
"description": "Full type name. Eg: \u0027System.String\u0027, \u0027System.Int32\u0027, \u0027UnityEngine.Vector3\u0027, etc."
},
"name": {
"type": "string",
"description": "Object name."
},
"value": {
"description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
},
"fields": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested field value."
},
"description": "Fields of the object, serialized as a list of \u0027SerializedMember\u0027."
},
"props": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested property value."
},
"description": "Properties of the object, serialized as a list of \u0027SerializedMember\u0027."
}
},
"required": [
"typeName"
],
"additionalProperties": false
}
},
"required": [
"result"
]
}
data-ai
Generates a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. The type must be present in any loaded assembly. Use the full type name (e.g. 'UnityEngine.Vector3') for best results.
development
Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development.
tools
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
tools
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.