proj/SKILLS/screenshot-scene-view/SKILL.md
Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.
npx skillsauth add luxuia/testgame1 screenshot-scene-viewInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:52605/api/tools/screenshot-scene-view \
-H "Content-Type: application/json" \
-d '{
"width": 0,
"height": 0
}'
curl -X POST http://localhost:52605/api/tools/screenshot-scene-view \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"width": 0,
"height": 0
}'
The token is stored in the file:
UserSettings/AI-Game-Developer-Config.jsonUsing the format:"token": "YOUR_TOKEN"
| Name | Type | Required | Description |
|------|------|----------|-------------|
| width | integer | No | Width of the screenshot in pixels. |
| height | integer | No | Height of the screenshot in pixels. |
{
"type": "object",
"properties": {
"width": {
"type": "integer",
"description": "Width of the screenshot in pixels."
},
"height": {
"type": "integer",
"description": "Height of the screenshot in pixels."
}
}
}
This tool does not return structured output.
data-ai
Generates a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. The type must be present in any loaded assembly. Use the full type name (e.g. 'UnityEngine.Vector3') for best results.
development
Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development.
tools
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
tools
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.