proj/SKILLS/screenshot-camera/SKILL.md
Captures a screenshot from a camera and returns it as an image. If no camera is specified, uses the Main Camera. Returns the image directly for visual inspection by the LLM.
npx skillsauth add luxuia/testgame1 screenshot-cameraInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Captures a screenshot from a camera and returns it as an image. If no camera is specified, uses the Main Camera. Returns the image directly for visual inspection by the LLM.
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:52605/api/tools/screenshot-camera \
-H "Content-Type: application/json" \
-d '{
"cameraRef": "string_value",
"width": 0,
"height": 0
}'
curl -X POST http://localhost:52605/api/tools/screenshot-camera \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"cameraRef": "string_value",
"width": 0,
"height": 0
}'
The token is stored in the file:
UserSettings/AI-Game-Developer-Config.jsonUsing the format:"token": "YOUR_TOKEN"
| Name | Type | Required | Description |
|------|------|----------|-------------|
| cameraRef | any | No | Reference to the camera GameObject. If not specified, uses the Main Camera. |
| width | integer | No | Width of the screenshot in pixels. |
| height | integer | No | Height of the screenshot in pixels. |
{
"type": "object",
"properties": {
"cameraRef": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
"description": "Reference to the camera GameObject. If not specified, uses the Main Camera."
},
"width": {
"type": "integer",
"description": "Width of the screenshot in pixels."
},
"height": {
"type": "integer",
"description": "Height of the screenshot in pixels."
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is \u00270\u0027 and \u0027path\u0027, \u0027name\u0027, \u0027assetPath\u0027 and \u0027assetGuid\u0027 is not provided, empty or null, then it will be used as \u0027null\u0027. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample \u0027character/hand/finger/particle\u0027. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with \u0027Assets/\u0027"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
}
}
This tool does not return structured output.
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