proj/SKILLS/reflection-method-find/SKILL.md
Find method in the project using C# Reflection. It looks for all assemblies in the project and finds method by its name, class name and parameters. Even private methods are available. Use 'reflection-method-call' to call the method after finding it.
npx skillsauth add luxuia/testgame1 reflection-method-findInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Find method in the project using C# Reflection. It looks for all assemblies in the project and finds method by its name, class name and parameters. Even private methods are available. Use 'reflection-method-call' to call the method after finding it.
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:52605/api/tools/reflection-method-find \
-H "Content-Type: application/json" \
-d '{
"filter": "string_value",
"knownNamespace": false,
"typeNameMatchLevel": 0,
"methodNameMatchLevel": 0,
"parametersMatchLevel": 0
}'
curl -X POST http://localhost:52605/api/tools/reflection-method-find \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"filter": "string_value",
"knownNamespace": false,
"typeNameMatchLevel": 0,
"methodNameMatchLevel": 0,
"parametersMatchLevel": 0
}'
The token is stored in the file:
UserSettings/AI-Game-Developer-Config.jsonUsing the format:"token": "YOUR_TOKEN"
| Name | Type | Required | Description |
|------|------|----------|-------------|
| filter | any | Yes | Method reference. Used to find method in codebase of the project. |
| knownNamespace | boolean | No | Set to true if 'Namespace' is known and full namespace name is specified in the 'filter.Namespace' property. Otherwise, set to false. |
| typeNameMatchLevel | integer | No | Minimal match level for 'typeName'. 0 - ignore 'filter.typeName', 1 - contains ignoring case (default value), 2 - contains case sensitive, 3 - starts with ignoring case, 4 - starts with case sensitive, 5 - equals ignoring case, 6 - equals case sensitive. |
| methodNameMatchLevel | integer | No | Minimal match level for 'MethodName'. 0 - ignore 'filter.MethodName', 1 - contains ignoring case (default value), 2 - contains case sensitive, 3 - starts with ignoring case, 4 - starts with case sensitive, 5 - equals ignoring case, 6 - equals case sensitive. |
| parametersMatchLevel | integer | No | Minimal match level for 'Parameters'. 0 - ignore 'filter.Parameters' (default value), 1 - parameters count is the same, 2 - equals. |
{
"type": "object",
"properties": {
"filter": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.MethodRef",
"description": "Method reference. Used to find method in codebase of the project."
},
"knownNamespace": {
"type": "boolean",
"description": "Set to true if \u0027Namespace\u0027 is known and full namespace name is specified in the \u0027filter.Namespace\u0027 property. Otherwise, set to false."
},
"typeNameMatchLevel": {
"type": "integer",
"description": "Minimal match level for \u0027typeName\u0027. 0 - ignore \u0027filter.typeName\u0027, 1 - contains ignoring case (default value), 2 - contains case sensitive, 3 - starts with ignoring case, 4 - starts with case sensitive, 5 - equals ignoring case, 6 - equals case sensitive."
},
"methodNameMatchLevel": {
"type": "integer",
"description": "Minimal match level for \u0027MethodName\u0027. 0 - ignore \u0027filter.MethodName\u0027, 1 - contains ignoring case (default value), 2 - contains case sensitive, 3 - starts with ignoring case, 4 - starts with case sensitive, 5 - equals ignoring case, 6 - equals case sensitive."
},
"parametersMatchLevel": {
"type": "integer",
"description": "Minimal match level for \u0027Parameters\u0027. 0 - ignore \u0027filter.Parameters\u0027 (default value), 1 - parameters count is the same, 2 - equals."
}
},
"$defs": {
"System.Collections.Generic.List\u003Ccom.IvanMurzak.ReflectorNet.Model.MethodRef\u002BParameter\u003E": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.MethodRef\u002BParameter",
"description": "Parameter of a method. Contains type and name of the parameter."
}
},
"com.IvanMurzak.ReflectorNet.Model.MethodRef\u002BParameter": {
"type": "object",
"properties": {
"typeName": {
"type": "string",
"description": "Type of the parameter including namespace. Sample: \u0027System.String\u0027, \u0027System.Int32\u0027, \u0027UnityEngine.GameObject\u0027, etc."
},
"name": {
"type": "string",
"description": "Name of the parameter. It may be empty if the name is unknown."
}
},
"description": "Parameter of a method. Contains type and name of the parameter."
},
"com.IvanMurzak.ReflectorNet.Model.MethodRef": {
"type": "object",
"properties": {
"namespace": {
"type": "string",
"description": "Namespace of the class. It may be empty if the class is in the global namespace or the namespace is unknown."
},
"typeName": {
"type": "string",
"description": "Class name, or substring a class name. It may be empty if the class is unknown."
},
"methodName": {
"type": "string",
"description": "Method name, or substring of the method name. It may be empty if the method is unknown."
},
"inputParameters": {
"$ref": "#/$defs/System.Collections.Generic.List\u003Ccom.IvanMurzak.ReflectorNet.Model.MethodRef\u002BParameter\u003E",
"description": "List of input parameters. Can be null if the method has no parameters or the parameters are unknown."
}
},
"description": "Method reference. Used to find method in codebase of the project."
}
},
"required": [
"filter"
]
}
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}
data-ai
Generates a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. The type must be present in any loaded assembly. Use the full type name (e.g. 'UnityEngine.Vector3') for best results.
development
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tools
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
tools
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.