proj/SKILLS/package-list/SKILL.md
List all packages installed in the Unity project (UPM packages). Returns information about each installed package including name, version, source, and description. Use this to check which packages are currently installed before adding or removing packages.
npx skillsauth add luxuia/testgame1 package-listInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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List all packages installed in the Unity project (UPM packages). Returns information about each installed package including name, version, source, and description. Use this to check which packages are currently installed before adding or removing packages.
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:52605/api/tools/package-list \
-H "Content-Type: application/json" \
-d '{
"sourceFilter": "string_value",
"nameFilter": "string_value",
"directDependenciesOnly": false
}'
curl -X POST http://localhost:52605/api/tools/package-list \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"sourceFilter": "string_value",
"nameFilter": "string_value",
"directDependenciesOnly": false
}'
The token is stored in the file:
UserSettings/AI-Game-Developer-Config.jsonUsing the format:"token": "YOUR_TOKEN"
| Name | Type | Required | Description |
|------|------|----------|-------------|
| sourceFilter | string | No | Filter packages by source. |
| nameFilter | string | No | Filter packages by name, display name, or description (case-insensitive). Results are prioritized: exact name match, exact display name match, name substring, display name substring, description substring. |
| directDependenciesOnly | boolean | No | Include only direct dependencies (packages in manifest.json). If false, includes all resolved packages. Default: false |
{
"type": "object",
"properties": {
"sourceFilter": {
"type": "string",
"enum": [
"All",
"Registry",
"Embedded",
"Local",
"Git",
"BuiltIn",
"LocalTarball"
],
"description": "Filter packages by source."
},
"nameFilter": {
"type": "string",
"description": "Filter packages by name, display name, or description (case-insensitive). Results are prioritized: exact name match, exact display name match, name substring, display name substring, description substring."
},
"directDependenciesOnly": {
"type": "boolean",
"description": "Include only direct dependencies (packages in manifest.json). If false, includes all resolved packages. Default: false"
}
}
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/System.Collections.Generic.List\u003Ccom.IvanMurzak.Unity.MCP.Editor.API.Tool_Package\u002BPackageData\u003E"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Package\u002BPackageData": {
"type": "object",
"properties": {
"Name": {
"type": "string",
"description": "The official Unity name of the package used as the package ID."
},
"DisplayName": {
"type": "string",
"description": "The display name of the package."
},
"Version": {
"type": "string",
"description": "The version of the package."
},
"Description": {
"type": "string",
"description": "A brief description of the package."
},
"Source": {
"type": "string",
"description": "The source of the package (Registry, Embedded, Local, Git, etc.)."
},
"Category": {
"type": "string",
"description": "The category of the package."
}
},
"description": "Package information returned from package list operation."
},
"System.Collections.Generic.List\u003Ccom.IvanMurzak.Unity.MCP.Editor.API.Tool_Package\u002BPackageData\u003E": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Package\u002BPackageData",
"description": "Package information returned from package list operation."
}
}
},
"required": [
"result"
]
}
data-ai
Generates a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. The type must be present in any loaded assembly. Use the full type name (e.g. 'UnityEngine.Vector3') for best results.
development
Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development.
tools
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
tools
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.