proj/SKILLS/gameobject-component-list-all/SKILL.md
List C# class names extended from UnityEngine.Component. Use this to find component type names for 'gameobject-component-add' tool. Results are paginated to avoid overwhelming responses.
npx skillsauth add luxuia/testgame1 gameobject-component-list-allInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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List C# class names extended from UnityEngine.Component. Use this to find component type names for 'gameobject-component-add' tool. Results are paginated to avoid overwhelming responses.
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:52605/api/tools/gameobject-component-list-all \
-H "Content-Type: application/json" \
-d '{
"search": "string_value",
"page": 0,
"pageSize": 0
}'
curl -X POST http://localhost:52605/api/tools/gameobject-component-list-all \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"search": "string_value",
"page": 0,
"pageSize": 0
}'
The token is stored in the file:
UserSettings/AI-Game-Developer-Config.jsonUsing the format:"token": "YOUR_TOKEN"
| Name | Type | Required | Description |
|------|------|----------|-------------|
| search | string | No | Substring for searching components. Could be empty. |
| page | integer | No | Page number (0-based). Default is 0. |
| pageSize | integer | No | Number of items per page. Default is 5. Max is 500. |
{
"type": "object",
"properties": {
"search": {
"type": "string",
"description": "Substring for searching components. Could be empty."
},
"page": {
"type": "integer",
"description": "Page number (0-based). Default is 0."
},
"pageSize": {
"type": "integer",
"description": "Number of items per page. Default is 5. Max is 500."
}
}
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject\u002BComponentListResult"
}
},
"$defs": {
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject\u002BComponentListResult": {
"type": "object",
"properties": {
"Items": {
"$ref": "#/$defs/System.String[]",
"description": "Array of component type names for the current page."
},
"Page": {
"type": "integer",
"description": "Current page number (0-based)."
},
"PageSize": {
"type": "integer",
"description": "Number of items per page."
},
"TotalCount": {
"type": "integer",
"description": "Total number of matching components."
},
"TotalPages": {
"type": "integer",
"description": "Total number of pages available."
}
},
"required": [
"Page",
"PageSize",
"TotalCount",
"TotalPages"
]
}
},
"required": [
"result"
]
}
data-ai
Generates a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. The type must be present in any loaded assembly. Use the full type name (e.g. 'UnityEngine.Vector3') for best results.
development
Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development.
tools
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
tools
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.