proj/SKILLS/assets-delete/SKILL.md
Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.
npx skillsauth add luxuia/testgame1 assets-deleteInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:52605/api/tools/assets-delete \
-H "Content-Type: application/json" \
-d '{
"paths": "string_value"
}'
curl -X POST http://localhost:52605/api/tools/assets-delete \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"paths": "string_value"
}'
The token is stored in the file:
UserSettings/AI-Game-Developer-Config.jsonUsing the format:"token": "YOUR_TOKEN"
| Name | Type | Required | Description |
|------|------|----------|-------------|
| paths | any | Yes | The paths of the assets |
{
"type": "object",
"properties": {
"paths": {
"$ref": "#/$defs/System.String[]",
"description": "The paths of the assets"
}
},
"$defs": {
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"paths"
]
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\u002BDeleteAssetsResponse"
}
},
"$defs": {
"System.Collections.Generic.List\u003CSystem.String\u003E": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\u002BDeleteAssetsResponse": {
"type": "object",
"properties": {
"DeletedPaths": {
"$ref": "#/$defs/System.Collections.Generic.List\u003CSystem.String\u003E",
"description": "List of paths of deleted assets."
},
"Errors": {
"$ref": "#/$defs/System.Collections.Generic.List\u003CSystem.String\u003E",
"description": "List of errors encountered during delete operations."
}
}
}
},
"required": [
"result"
]
}
data-ai
Generates a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. The type must be present in any loaded assembly. Use the full type name (e.g. 'UnityEngine.Vector3') for best results.
development
Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development.
tools
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
tools
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.