proj/SKILLS/assets-create-folder/SKILL.md
Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.
npx skillsauth add luxuia/testgame1 assets-create-folderInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:52605/api/tools/assets-create-folder \
-H "Content-Type: application/json" \
-d '{
"inputs": "string_value"
}'
curl -X POST http://localhost:52605/api/tools/assets-create-folder \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"inputs": "string_value"
}'
The token is stored in the file:
UserSettings/AI-Game-Developer-Config.jsonUsing the format:"token": "YOUR_TOKEN"
| Name | Type | Required | Description |
|------|------|----------|-------------|
| inputs | any | Yes | The paths for the folders to create. |
{
"type": "object",
"properties": {
"inputs": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\u002BCreateFolderInput[]",
"description": "The paths for the folders to create."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\u002BCreateFolderInput": {
"type": "object",
"properties": {
"ParentFolderPath": {
"type": "string",
"description": "The parent folder path where the new folder will be created."
},
"NewFolderName": {
"type": "string",
"description": "The name of the new folder to create."
}
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\u002BCreateFolderInput[]": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\u002BCreateFolderInput"
}
}
},
"required": [
"inputs"
]
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\u002BCreateFolderResponse"
}
},
"$defs": {
"System.Collections.Generic.List\u003CSystem.String\u003E": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\u002BCreateFolderResponse": {
"type": "object",
"properties": {
"CreatedFolderGuids": {
"$ref": "#/$defs/System.Collections.Generic.List\u003CSystem.String\u003E",
"description": "List of GUIDs of created folders."
},
"Errors": {
"$ref": "#/$defs/System.Collections.Generic.List\u003CSystem.String\u003E",
"description": "List of errors encountered during folder creation."
}
}
}
},
"required": [
"result"
]
}
data-ai
Generates a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. The type must be present in any loaded assembly. Use the full type name (e.g. 'UnityEngine.Vector3') for best results.
development
Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development.
tools
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
tools
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.