.claude/skills/port-from-archive/SKILL.md
Port a feature from archive branches into the current Orbital Breach codebase without breaking current invariants.
npx skillsauth add DotanVG/Orbital-Breach port-from-archiveInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill when work needs to be recovered from archive/dev or another archive branch.
git show archive/dev:<path>.CLAUDE.md before porting anything.development
Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
development
Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.
development
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
tools
Prepare, commit, push, and summarize a staging-only change for Orbital Breach.