.claude/skills/three-webgl-game/SKILL.md
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
npx skillsauth add DotanVG/Orbital-Breach three-webgl-gameInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill for the default non-React 3D path in the plugin. This is not generic WebGL advice. It is an opinionated stack for browser 3D work:
threeGLTFLoader, DRACOLoader, and KTX2LoaderUse this skill when the project wants direct scene, camera, renderer, and game-loop control. If the app already lives in React, route to ../react-three-fiber-game/SKILL.md instead.
development
Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
development
Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.
tools
Prepare, commit, push, and summarize a staging-only change for Orbital Breach.
testing
Run the Orbital Breach preflight checks before committing, pushing, or opening a PR.