.claude/skills/claude-audit/SKILL.md
Audit this repo's Claude Code setup for drift across CLAUDE.md, settings, hooks, worktree files, and local skills.
npx skillsauth add DotanVG/Orbital-Breach claude-auditInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill when the user wants to verify that the repo-level Claude setup still matches the documented layout.
Check these files and directories together:
CLAUDE.mdCLAUDE.local.md expectations only; do not require the file to exist.claude/settings.json.claude/settings.local.json expectations only; it should stay local and gitignored.claude/hooks/.claude/skills/.worktreeinclude.gitignore.claude/settings.json references..claude/skills/<name>/SKILL.md with usable frontmatter..worktreeinclude.CLAUDE.md still describes the Claude-specific workflow accurately.development
Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
development
Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.
development
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
tools
Prepare, commit, push, and summarize a staging-only change for Orbital Breach.