.claude/skills/arena-debug/SKILL.md
Debug zero-G gameplay, breach-room transitions, projectile logic, and player movement issues in Orbital Breach.
npx skillsauth add DotanVG/Orbital-Breach arena-debugInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill for gameplay bugs that involve movement, collision, projectiles, breach transitions, or team-state logic.
CLAUDE.md.shared/ bugs often require both client and server updates.player, camera, arena, or the round state machine.development
Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
development
Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.
development
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
tools
Prepare, commit, push, and summarize a staging-only change for Orbital Breach.