skills/zh_cn/neta-elementum/SKILL.md
Neta 元素(Elementum)炼金技能 - 引导用户创建或更新风格元素(Elementum)VToken(虚拟Token,TCP)。Elementum 是对一个可视化概念(场景、道具、服装、武器、姿势、氛围、梗图等)的封装,创建后可在 make_image 中通过 /元素名 引用。当用户想要创建新元素(Elementum)、封装某个视觉风格或概念、修改已有元素时使用此技能。
npx skillsauth add talesofai/neta-skills neta-elementumInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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通过「元素(Elementum)炼金」工作流,将任意可视化概念铸造为可复用的 VToken(虚拟Token,TCP/Elementum)。创建后可在 make_image 中通过 /元素名 引用。
本技能需要配合 neta-creative 技能使用
make_image进行视觉预览。
完整炼金流程(推荐)
遵循「概念确认 → 视觉预览 → 提炼封装 → 确认铸造」四段式流程。
📖 炼金引导 - 完整炼金工作流程与最佳实践
npx -y @talesofai/neta-skills@latest create_elementum \
--name "RE4村庄" \
--artifact_uuid "make_image返回的artifacts[0].uuid" \
--prompt "生化危机4风格欧洲中世纪村庄,破旧石屋,燃烧篝火,浓雾弥漫,枯木,恐怖压抑氛围,写实风格" \
--description "此元素表示生化危机4标志性的废弃欧洲村庄场景。使用时搭配夜晚、角色人物、恐怖氛围等描述词,可与角色引用同用。参考图为原版游戏村庄截图风格的复现。" \
--accessibility "PUBLIC"
有针对性地修改(只传需要改的字段)
📖 更新引导 - 更新场景与流程
# 重新生图后更换代表图
npx -y @talesofai/neta-skills@latest update_elementum \
--tcp_uuid "元素的tcp_uuid" \
--artifact_uuid "新make_image返回的artifacts[0].uuid" \
--prompt "更新后的生图指令"
# 只更新 Agent 使用说明
npx -y @talesofai/neta-skills@latest update_elementum \
--tcp_uuid "元素的tcp_uuid" \
--description "更新后的使用说明"
# 列出我的元素(当前用户创建的元素)
npx -y @talesofai/neta-skills@latest list_my_elementum
npx -y @talesofai/neta-skills@latest list_my_elementum --keyword "村庄" --page_size 10
# 搜索元素(全站关键词匹配)
npx -y @talesofai/neta-skills@latest search_character_or_elementum --keywords "元素名" --parent_type "elementum"
# 获取元素完整详情(含 tcp_uuid)
npx -y @talesofai/neta-skills@latest request_character_or_elementum --name "元素名"
| 场景 | 文档 | |------|------| | ⚗️ 元素炼金引导 | elementum-alchemy.md | | 🔧 元素更新引导 | elementum-update.md | | 📋 字段说明手册 | elementum-field-guide.md |
Elementum 是对一个可视化概念的封装,适用范围很广:
| 类别 | 示例 | |------|------| | 场景/环境 | 废弃村庄、赛博朋克街道、星空沙漠 | | 道具/物品 | 古老魔法书、未来武器、神圣圣杯 | | 服装/风格 | 汉服、赛博朋克战甲、洛丽塔裙 | | 姿势/动作 | 战斗站姿、回眸、飞跃动作 | | 氛围/光影 | 午后阳光、赛博霓虹、神秘暗影 | | 艺术风格 | 水墨风、像素风、漫画线稿 | | 梗图/表情包 | "这就是命运" 梗、星战女孩 |
make_image 生成元素代表图,确认视觉满意后再调用 create_elementum;artifact_uuid 即为代表图的 artifacts[0].uuidprompt 是直接传给 make_image 的生图指令,语言要清晰、可组合、简洁精准;写完后应该能直接粘贴到 make_image --prompt 中使用description 告诉 Agent 这个元素是什么、适合怎么用、有什么注意事项;格式建议:"此元素表示[概念],使用时[方法],参考图展示[说明]"ref_image_uuid 让图像模型锚定视觉风格testing
Neta capability index and routing skill - help choose the appropriate Neta-related skill (neta-space / neta-creative / neta-adventure / neta-community / neta-suggest). Use this skill when you need to understand Neta's overall capabilities, decide which skill fits the current task, or migrate from older documentation that referenced the monolithic neta skill.
development
Neta API research and recommendation skill — provide keyword/tag/category suggestions, validate taxonomy paths, and power multi‑mode content feeds, supporting progressive exploration from broad to precise. Use this skill when the user has no clear goal, wants topic/idea suggestions, or needs systematic content filtering by keywords/categories. It does not directly generate media (handled by neta-creative); community interactions are handled by neta-community.
development
Neta API space and world‑view browsing skill — browse worldbuilding, sub‑spaces, and playable content by space/hashtag. Use this skill when the user talks about worlds/spaces/universes/scenes, or wants to browse characters and gameplay based on space and activity structure. Do not use it for concrete media creation (handled by neta-creative).
documentation
Neta Elementum Alchemy Skill - Guides users through creating or updating style element (Elementum) VTokens (Virtual Tokens, TCP). Elementum encapsulates a visual concept (scene, prop, clothing, weapon, pose, atmosphere, meme, etc.) and can be referenced in make_image via /ElementName after creation. Use this skill when users want to create new Elementa, encapsulate visual styles or concepts, or modify existing Elementa.