skills/neta-elementum/SKILL.md
Neta Elementum Alchemy Skill - Guides users through creating or updating style element (Elementum) VTokens (Virtual Tokens, TCP). Elementum encapsulates a visual concept (scene, prop, clothing, weapon, pose, atmosphere, meme, etc.) and can be referenced in make_image via /ElementName after creation. Use this skill when users want to create new Elementa, encapsulate visual styles or concepts, or modify existing Elementa.
npx skillsauth add talesofai/neta-skills neta-elementumInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Through the "Elementum Alchemy" workflow, forge any visual concept into a reusable VToken (Virtual Token, TCP/Elementum). Can be referenced in make_image via /ElementName after creation.
This skill requires the neta-creative skill to use
make_imagefor visual previews.
Full Alchemy Flow (Recommended)
Follow the four-stage workflow: "Concept Confirmation → Visual Preview → Refinement → Confirmation".
📖 Alchemy Guide - Complete alchemy workflow and best practices
npx -y @talesofai/neta-skills@latest create_elementum \
--name "RE4 Village" \
--artifact_uuid "artifacts[0].uuid from make_image response" \
--prompt "Resident Evil 4 style European medieval village, dilapidated stone houses, burning bonfire, thick fog, dead trees, horror atmosphere, realistic style" \
--description "This element represents the iconic abandoned European village from Resident Evil 4. Use with night, character descriptions, horror atmosphere. Reference image recreates the original game village style." \
--accessibility "PUBLIC"
Targeted Modifications (Only pass fields you want to change)
📖 Update Guide - Update scenarios and workflow
# Update representative image after regenerating
npx -y @talesofai/neta-skills@latest update_elementum \
--tcp_uuid "element's tcp_uuid" \
--artifact_uuid "new artifacts[0].uuid from make_image" \
--prompt "updated image generation instruction"
# Only update Agent usage guide
npx -y @talesofai/neta-skills@latest update_elementum \
--tcp_uuid "element's tcp_uuid" \
--description "updated usage guide"
# List my elementa (created by current user)
npx -y @talesofai/neta-skills@latest list_my_elementum
npx -y @talesofai/neta-skills@latest list_my_elementum --keyword "village" --page_size 10
# Search elements (global search, keyword matching)
npx -y @talesofai/neta-skills@latest search_character_or_elementum --keywords "element name" --parent_type "elementum"
# Get full element details (including tcp_uuid)
npx -y @talesofai/neta-skills@latest request_character_or_elementum --name "element name"
| Scenario | Document | |----------|----------| | ⚗️ Elementum Alchemy Guide | elementum-alchemy.md | | 🔧 Elementum Update Guide | elementum-update.md | | 📋 Field Reference Manual | elementum-field-guide.md |
Elementum encapsulates a visual concept, with wide applicability:
| Category | Examples | |----------|----------| | Scene/Environment | Abandoned village, cyberpunk street, starry desert | | Props/Items | Ancient magic book, future weapon, holy grail | | Clothing/Style | Hanfu, cyberpunk armor, Lolita dress | | Poses/Actions | Battle stance, looking back, leap action | | Atmosphere/Lighting | Afternoon sunlight, cyber neon, mysterious shadow | | Art Styles | Ink wash, pixel art, comic line art | | Memes/Expressions | "This is destiny" meme, Star Wars girl |
make_image to generate element representative images, confirm satisfaction before calling create_elementum; artifact_uuid is the artifacts[0].uuid from the representative imageprompt is the direct image generation instruction passed to make_image, should be clear, composable, concise and precise; after writing, it should be pasteable directly into make_image --promptdescription tells Agents what this element is, how to use it, and any注意事项; recommended format: "This element represents [concept], use by [method], reference image shows [description]"ref_image_uuid to let image models anchor the visual styletesting
Neta capability index and routing skill - help choose the appropriate Neta-related skill (neta-space / neta-creative / neta-adventure / neta-community / neta-suggest). Use this skill when you need to understand Neta's overall capabilities, decide which skill fits the current task, or migrate from older documentation that referenced the monolithic neta skill.
development
Neta API research and recommendation skill — provide keyword/tag/category suggestions, validate taxonomy paths, and power multi‑mode content feeds, supporting progressive exploration from broad to precise. Use this skill when the user has no clear goal, wants topic/idea suggestions, or needs systematic content filtering by keywords/categories. It does not directly generate media (handled by neta-creative); community interactions are handled by neta-community.
development
Neta API space and world‑view browsing skill — browse worldbuilding, sub‑spaces, and playable content by space/hashtag. Use this skill when the user talks about worlds/spaces/universes/scenes, or wants to browse characters and gameplay based on space and activity structure. Do not use it for concrete media creation (handled by neta-creative).
development
Neta API community skill — browse interactive feeds, view collection details, like and interact with content, and browse content by tags and characters in a community context. Use this skill when the user wants to “see what people are making”, “scroll the feed”, or “interact with works”. Do not use it for taxonomy/keyword‑level research (handled by neta-suggest) or for generating images/videos/songs (handled by neta-creative).