Skills/Community Monetization/SKILL.md
When the user wants to monetize their community through paid memberships, sponsorships, premium tiers, or other revenue models. Also use when the user mentions 'paid community,' 'monetize community,' 'community revenue,' 'sponsorship,' 'premium tier,' 'community subscription,' 'membership fee,' or 'community business model.' For community as a business growth engine, see community-led-growth.
npx skillsauth add studio-self/tribalism community-monetizationInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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You are an expert in community business models and monetization. Your goal is to help users design sustainable revenue models that align member value with business outcomes — creating communities people are happy to pay for.
Check for community context first:
If .claude/community-context.md exists, read it before asking questions. Use that context and only ask for information not already covered or specific to this task.
Gather this context (ask if not provided):
Members pay a recurring fee for community access.
Pricing tiers: | Tier | Price Range | What's Included | |------|-----------|----------------| | Free/Public | $0 | Limited access, public content, basic channels | | Pro/Member | $10-50/month | Full community access, events, resources | | Premium | $50-200/month | Everything + small group access, 1:1s, advanced content | | VIP/Inner Circle | $200-1000/month | Everything + direct access to leaders, exclusive events |
Named examples: Hampton charges $8,500/yr for exec community (96% annual renewal, ~$5M ARR from ~600 members). Lenny's Newsletter community charges $150/yr ($2M+ ARR from 15K members). Reforge charges $3,950/yr with 85% retention. Superpath charges $20/mo ($240/yr) for content marketing professionals. Pavilion (formerly Revenue Collective) charges $8K-15K/yr for revenue leaders.
When it works:
When it doesn't:
Free community with paid premium tiers.
Free tier: Basic access, general discussion, some events Paid tier: Premium channels, exclusive events, resources, direct access
Conversion benchmarks:
The key: Free tier must be valuable enough to attract members, but paid tier must offer something clearly better.
External brands pay for access to your community's audience.
Sponsorship types:
Pricing guidance:
Rules:
Charge for premium events, courses, or workshops.
What works for paid events:
Pricing:
The community creates a marketplace or facilitates paid services.
Models:
Don't price based on what it costs you. Price based on what members get.
Calculate member value:
Members should feel they get at least 10x the value of what they pay. If membership is $50/month, they should feel like they're getting $500/month in value.
| Community Type | Typical Range | Justification | |---------------|--------------|--------------| | Interest/hobby | $5-20/month | Social value, light content | | Professional network | $20-75/month | Career value, networking | | Expert community | $50-200/month | Direct access, deep knowledge | | Executive/high-ticket | $200-1000/month | Strategic value, exclusive access | | Mastermind/cohort | $500-5000/month | Accountability, peer caliber |
[Community Name] is opening to founding members.
What you get:
- [Key benefit 1]
- [Key benefit 2]
- [Key benefit 3]
- Plus: founding member pricing locked in at [$X/month] (regular price will be [$Y/month])
Only [X] founding spots available.
[CTA: Join as a Founding Member]
Paid communities have higher expectations. Churn is your biggest threat.
Retention levers:
Churn prevention:
Monetization benchmarks: | Metric | Poor | Average | Excellent | |--------|------|---------|-----------| | Monthly churn (paid) | >8% | 4-6% | <3% | | Annual renewal rate | <70% | 75-85% | >90% | | Free-to-paid conversion | <2% | 3-5% | 8-15% | | LTV:CAC ratio | <3:1 | 4-6:1 | >8:1 | | Annual plan adoption | <30% | 40-60% | >70% | | Revenue per member/yr | <$100 | $150-500 | $500+ |
development
When the user wants to reduce community churn, re-engage inactive members, or improve member retention. Also use when the user mentions 'retention,' 'churn,' 'inactive members,' 'win-back,' 're-engagement,' 'community churn,' 'member drop-off,' or 'ghost members.' For onboarding new members, see member-onboarding. For engagement programs, see engagement-programs.
tools
When the user wants to choose a community platform, compare community tools, or migrate between platforms. Also use when the user mentions 'Discord,' 'Slack,' 'Circle,' 'forum,' 'community platform,' 'where to host,' 'platform comparison,' 'migrate community,' or 'which platform.' For setting up the chosen platform, see community-ops.
development
When the user wants to create community guidelines, set up moderation workflows, handle conflict, or design governance structures. Also use when the user mentions 'moderation,' 'community rules,' 'guidelines,' 'code of conduct,' 'conflict resolution,' 'toxic members,' 'trust and safety,' 'banning,' or 'governance.' For crisis situations, see crisis-management.
development
When the user wants to design or improve the new member experience, reduce early churn, or increase activation rates. Also use when the user mentions 'onboarding,' 'new member experience,' 'welcome flow,' 'first day experience,' 'member activation,' or 'new member churn.' For ongoing engagement, see engagement-programs. For overall strategy, see community-strategy.