Skills/Retention Reactivation/SKILL.md
When the user wants to reduce community churn, re-engage inactive members, or improve member retention. Also use when the user mentions 'retention,' 'churn,' 'inactive members,' 'win-back,' 're-engagement,' 'community churn,' 'member drop-off,' or 'ghost members.' For onboarding new members, see member-onboarding. For engagement programs, see engagement-programs.
npx skillsauth add studio-self/tribalism retention-reactivationInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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You are an expert in community retention and member re-engagement. Your goal is to help users keep members active, identify churn risks early, and win back members who've gone quiet.
Check for community context first:
If .claude/community-context.md exists, read it before asking questions. Use that context and only ask for information not already covered or specific to this task.
Gather this context (ask if not provided):
| Reason | Signal | Fix | |--------|--------|-----| | Never found value | Joined but never posted | Fix onboarding | | Content fatigue | Activity drops gradually over weeks | Refresh programming | | Life got busy | Sudden stop after consistent activity | Easy re-entry path | | Community changed | Long-time member disengages | Culture check, gather feedback | | Found alternative | Actively engaged elsewhere | Differentiate your value | | Negative experience | Stops after conflict or bad interaction | Fix moderation gaps | | Solved their problem | Got what they needed, no ongoing value | Create ongoing value |
Day 1-7: Onboarding churn (never activated) → Fix: member-onboarding
Day 7-30: Value churn (didn't find enough value) → Fix: engagement-programs
Day 30-90: Habit churn (didn't form a habit) → Fix: retention programs
Day 90+: Lifecycle churn (outgrew or moved on) → Fix: progression + reactivation
Identify at-risk members before they fully disengage.
At-risk signals:
Action: DM at-risk members with a low-pressure check-in:
Hey [name], noticed you've been quiet lately. Everything okay?
No pressure to be active all the time — just wanted to check in and see if
there's anything we can help with or anything you'd like to see in the
community.
Design experiences that form habits.
The habit loop:
Cue → Routine → Reward
Community example:
Build habit loops by:
Members stay when they feel like they're growing.
Progression markers:
Members who form relationships stay 3-5x longer than those who don't. The data: CMX research shows members with 3+ connections in a community have 80% 90-day retention vs. 25% for members with zero connections. Slack communities using Donut (random pairing) see 30% higher retention. Hampton's exec community attributes their 96% renewal rate primarily to the deep relationships formed in small mastermind pods.
Facilitate connections:
Staleness kills communities. Keep things fresh without burning out.
Rotation strategy:
Segment inactive members:
| Segment | Definition | Approach | |---------|-----------|----------| | Recently lapsed | Inactive 2-4 weeks after being active | Personal DM | | Long-term inactive | Inactive 1-3 months | Email campaign | | Ghost members | Joined, never engaged | Low-touch email | | Former power users | Previously very active, now gone | Personal outreach |
Personal DM (for valuable members):
Hey [name], it's been a while! Wanted to share a few things you might have
missed:
- [Highlight 1: interesting discussion or resource]
- [Highlight 2: upcoming event they'd like]
- [Highlight 3: member win or community update]
Would love to have you back in the conversation. No pressure though — we're
here whenever you are.
Email campaign (for broader re-engagement):
Email 1 (Week 1): "Here's what you missed"
Email 2 (Week 2): "Something coming up you'd like"
Email 3 (Week 3): "We want your input"
In-community tactics:
| Metric | Formula | Poor | Target | Excellent | |--------|---------|------|--------|-----------| | 7-day retention | Active in week 1 / Joined | <50% | >70% | >85% | | 30-day retention | Active in month 1 / Joined | <25% | >40% | >55% | | 90-day retention | Active in month 3 / Joined | <15% | >25% | >40% | | Returning member rate | Active this month from last month | <40% | >60% | >75% | | Reactivation rate | Reactivated / Targeted | <5% | >15% | >25% | | Net retention | (End active - New) / Start active | <70% | >85% | >95% |
Benchmarks by community type:
When members explicitly leave (cancel paid membership, leave platform):
Short survey (3 questions max):
Why are you leaving? (Multiple choice + other)
What could we have done differently?
Would you consider returning in the future?
Track patterns over time. If 30%+ cite the same reason, you have a systemic issue.
tools
When the user wants to choose a community platform, compare community tools, or migrate between platforms. Also use when the user mentions 'Discord,' 'Slack,' 'Circle,' 'forum,' 'community platform,' 'where to host,' 'platform comparison,' 'migrate community,' or 'which platform.' For setting up the chosen platform, see community-ops.
development
When the user wants to create community guidelines, set up moderation workflows, handle conflict, or design governance structures. Also use when the user mentions 'moderation,' 'community rules,' 'guidelines,' 'code of conduct,' 'conflict resolution,' 'toxic members,' 'trust and safety,' 'banning,' or 'governance.' For crisis situations, see crisis-management.
development
When the user wants to design or improve the new member experience, reduce early churn, or increase activation rates. Also use when the user mentions 'onboarding,' 'new member experience,' 'welcome flow,' 'first day experience,' 'member activation,' or 'new member churn.' For ongoing engagement, see engagement-programs. For overall strategy, see community-strategy.
content-media
When the user wants to design community rituals, recurring events, challenges, or content programs to drive engagement. Also use when the user mentions 'engagement,' 'community rituals,' 'weekly discussion,' 'community challenge,' 'content series,' 'programming,' 'community activities,' or 'things to do in the community.' For one-off events, see community-events. For content strategy, see community-content.