skills/pixijs-environments/SKILL.md
Use this skill when running PixiJS v8 outside a standard browser: Web Workers, OffscreenCanvas, Node/SSR, or CSP-restricted contexts. Covers DOMAdapter.set, BrowserAdapter, WebWorkerAdapter, custom Adapter interface, pixi.js/unsafe-eval for strict CSP. Triggers on: DOMAdapter, BrowserAdapter, WebWorkerAdapter, Web Worker, OffscreenCanvas, Node, headless, SSR, CSP, unsafe-eval, Adapter.
npx skillsauth add pixijs/pixijs-skills pixijs-environmentsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
DOMAdapter abstracts every piece of DOM access PixiJS does (canvas creation, Image loading, fetch, XML parsing) so the library can run in non-browser contexts. Call DOMAdapter.set(...) before app.init() to swap in a different adapter.
// worker.ts — OffscreenCanvas posted from main thread
DOMAdapter.set(WebWorkerAdapter);
self.onmessage = async (event) => {
const app = new Application();
await app.init({
canvas: event.data.canvas,
width: 800,
height: 600,
});
};
For CSP contexts that block unsafe-eval, import the polyfill before any renderer init:
import "pixi.js/unsafe-eval";
Related skills: pixijs-application (standard browser init), pixijs-migration-v8 (settings removal, adapter changes).
Transfer an OffscreenCanvas from the main thread, then initialize PixiJS in the worker:
// main.ts
const canvas = document.createElement("canvas");
canvas.width = 800;
canvas.height = 600;
document.body.appendChild(canvas);
const offscreen = canvas.transferControlToOffscreen();
const worker = new Worker("worker.ts", { type: "module" });
worker.postMessage({ canvas: offscreen }, [offscreen]);
// worker.ts
import { Application, DOMAdapter, WebWorkerAdapter } from "pixi.js";
DOMAdapter.set(WebWorkerAdapter);
self.onmessage = async (event) => {
const app = new Application();
await app.init({
canvas: event.data.canvas,
width: 800,
height: 600,
});
};
DOMAdapter.set(WebWorkerAdapter) must happen before new Application(). The WebWorkerAdapter uses OffscreenCanvas instead of document.createElement('canvas') and @xmldom/xmldom for XML parsing.
Features that do not work inside a Web Worker (no DOM access):
DOMContainer — there is no real DOM node to overlay.AccessibilitySystem — depends on live DOM focus and screen reader hooks.FontFace loading via the Font Loading API — use pre-converted bitmap fonts (BitmapFont.install or .fnt assets) instead.Instead of importing pixi.js, you can pull in a curated bundle for each environment:
import "pixi.js/browser"; // accessibility, dom, events, spritesheet, rendering, filters
import "pixi.js/webworker"; // spritesheet, rendering, filters (no DOM-only modules)
pixi.js/webworker deliberately omits accessibility, dom, and events because they require the DOM. Use these subpath entries when you want static, synchronous module registration instead of relying on loadEnvironmentExtensions to dynamic-import the right set at renderer init.
import { loadEnvironmentExtensions } from "pixi.js";
await loadEnvironmentExtensions(false); // false = load defaults; true = skip
loadEnvironmentExtensions(skip) replaces the deprecated autoDetectEnvironment helper (since 8.1.6). Pass true to opt out of auto-loading the default browser extensions when you are bootstrapping a custom environment. autoDetectEnvironment(add) still exists as a shim that forwards to loadEnvironmentExtensions(!add).
PixiJS uses new Function() internally for shader compilation and uniform syncing. In Content Security Policy environments that block unsafe-eval, import the polyfill:
import "pixi.js/unsafe-eval";
import { Application } from "pixi.js";
const app = new Application();
await app.init({ width: 800, height: 600 });
The pixi.js/unsafe-eval import replaces eval-based code generation with static polyfills for shader sync, UBO sync, uniform sync, and particle buffer updates. The import must come before any PixiJS renderer initialization.
Tension note: The name pixi.js/unsafe-eval is counterintuitive. It does not enable unsafe eval; it removes the need for it. The name refers to the CSP directive it works around.
For non-standard environments (Node.js, headless testing, SSR), implement the full Adapter interface:
import { DOMAdapter } from "pixi.js";
import type { Adapter } from "pixi.js";
import { createCanvas, Image } from "canvas";
import { DOMParser } from "@xmldom/xmldom";
const HeadlessAdapter: Adapter = {
createCanvas: (width, height) => createCanvas(width ?? 0, height ?? 0),
createImage: () => new Image(),
getCanvasRenderingContext2D: () => CanvasRenderingContext2D,
getWebGLRenderingContext: () => WebGLRenderingContext,
getNavigator: () => ({ userAgent: "HeadlessAdapter", gpu: null }),
getBaseUrl: () => "file://",
getFontFaceSet: () => null,
fetch: (url, options) => fetch(url, options),
parseXML: (xml) => new DOMParser().parseFromString(xml, "text/xml"),
};
DOMAdapter.set(HeadlessAdapter);
The Adapter interface requires these methods: createCanvas, createImage, getCanvasRenderingContext2D, getWebGLRenderingContext, getNavigator, getBaseUrl, getFontFaceSet, fetch, parseXML.
import { DOMAdapter } from "pixi.js";
const adapter = DOMAdapter.get();
const canvas = adapter.createCanvas(256, 256);
const img = adapter.createImage();
DOMAdapter.get() returns whatever adapter is currently set. Use this for any DOM access within PixiJS-adjacent code instead of calling document or Image directly.
Wrong:
const app = new Application();
await app.init({ width: 800, height: 600 });
DOMAdapter.set(WebWorkerAdapter); // too late; adapter already read during init
Correct:
DOMAdapter.set(WebWorkerAdapter);
const app = new Application();
await app.init({ width: 800, height: 600 });
DOMAdapter.set() must be called before app.init() in non-browser environments. PixiJS reads the adapter during app.init() when the renderer is created. new Application() itself only creates the stage Container and does not read the adapter.
Wrong:
const img = new Image();
img.src = "texture.png";
Correct:
import { DOMAdapter } from "pixi.js";
const img = DOMAdapter.get().createImage();
img.src = "texture.png";
All DOM access in PixiJS goes through DOMAdapter. Direct use of document, Image, or other browser globals breaks Web Worker and SSR compatibility.
Wrong:
// CSP environment, omitting the import
import { Application } from "pixi.js";
// Throws: "Current environment does not allow unsafe-eval,
// please use pixi.js/unsafe-eval module to enable support."
Correct:
import "pixi.js/unsafe-eval";
import { Application } from "pixi.js";
The pixi.js/unsafe-eval import removes the need for eval() / new Function() in shader compilation. Despite the name suggesting it enables unsafe eval, it does the opposite: it installs static polyfills so PixiJS works under strict CSP.
PixiJS detects CSP blocking at renderer init and throws the error above. The browser may also log its own CSP violation before PixiJS reports; both point to the same fix.
Wrong:
import { settings, WebWorkerAdapter } from "pixi.js";
settings.ADAPTER = WebWorkerAdapter;
Correct:
import { DOMAdapter, WebWorkerAdapter } from "pixi.js";
DOMAdapter.set(WebWorkerAdapter);
The settings object was removed in v8. All adapter configuration uses DOMAdapter.set().
development
Use this skill when rendering live HTML/DOM elements (or frozen snapshots of them) as PixiJS v8 textures via the EXPERIMENTAL HTML-in-Canvas browser APIs. Covers the pixi.js/html-source side-effect import, feature-detection with canvas.requestPaint, HTMLSource for a live, repainting element kept interactive in the browser (autoLayout/autoUpdate/autoRequestPaint, requestPaint, isReady, the direct-child-of-canvas + layoutsubtree requirement), ElementImageSource for an immutable captureElementImage() snapshot (autoClose, ready immediately), using the source on a Sprite/Texture/Mesh, fallback-only auto-detection via Texture.from at priority -10, and destroy/cleanup. Triggers on: HTMLSource, ElementImageSource, pixi.js/html-source, requestPaint, captureElementImage, ElementImage, layoutsubtree, autoRequestPaint, autoUpdate, autoClose, HTML in canvas, render DOM to texture, HTMLSourceOptions, ElementImageSourceOptions, HTMLSourceCanvas, experimental.
development
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi.
development
Use this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character animation, TextStyle, tagStyles, constructor options, TextOptions, HTMLTextOptions, BitmapText, SplitTextOptions, SplitBitmapTextOptions. Triggers on: Text, BitmapText, HTMLText, SplitText, SplitBitmapText, TextStyle, HTMLTextStyle, BitmapFont.install, tagStyles, fontFamily, wordWrap.
data-ai
Use this skill when rendering thousands of lightweight sprites in PixiJS v8. Covers ParticleContainer with Particle instances, addParticle/removeParticle, particleChildren array, dynamicProperties (vertex, position, rotation, uvs, color), boundsArea, roundPixels, update. Triggers on: ParticleContainer, Particle, IParticle, addParticle, particleChildren, dynamicProperties, boundsArea, particle effects, constructor options, ParticleContainerOptions, ParticleOptions.