- name:
- distributed-systems-patterns
- description:
- Use when designing or reviewing multi-service, message-driven, or eventually
- portable:
- true
Distributed Systems Patterns
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Use When
- Use when designing or reviewing multi-service, message-driven, or eventually consistent systems. Covers service boundaries, consistency tradeoffs, event workflows, outbox and inbox patterns, sagas, ordering, and idempotency.
- The task needs reusable judgment, domain constraints, or a proven workflow rather than ad hoc advice.
Do Not Use When
- The task is unrelated to
distributed-systems-patterns or would be better handled by a more specific companion skill.
- The request only needs a trivial answer and none of this skill's constraints or references materially help.
Required Inputs
- Gather relevant project context, constraints, and the concrete problem to solve; load
references only as needed.
- Confirm the desired deliverable: design, code, review, migration plan, audit, or documentation.
Workflow
- Read this
SKILL.md first, then load only the referenced deep-dive files that are necessary for the task.
- Apply the ordered guidance, checklists, and decision rules in this skill instead of cherry-picking isolated snippets.
- Produce the deliverable with assumptions, risks, and follow-up work made explicit when they matter.
Quality Standards
- Keep outputs execution-oriented, concise, and aligned with the repository's baseline engineering standards.
- Preserve compatibility with existing project conventions unless the skill explicitly requires a stronger standard.
- Prefer deterministic, reviewable steps over vague advice or tool-specific magic.
Anti-Patterns
- Treating examples as copy-paste truth without checking fit, constraints, or failure modes.
- Loading every reference file by default instead of using progressive disclosure.
Outputs
- A concrete result that fits the task: implementation guidance, review findings, architecture decisions, templates, or generated artifacts.
- Clear assumptions, tradeoffs, or unresolved gaps when the task cannot be completed from available context alone.
- References used, companion skills, or follow-up actions when they materially improve execution.
References
- Use the
references/ directory for deep detail after reading the core workflow below.
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Use this skill when a design crosses process, service, queue, or region boundaries. The goal is to keep distributed complexity deliberate and bounded rather than accidental.
Load Order
- Load
world-class-engineering.
- Load
system-architecture-design first for the overall shape.
- Load this skill only when the system genuinely needs multiple services, asynchronous workflows, or weakly consistent boundaries.
Decision Workflow
1. Justify Distribution
State why distribution is necessary:
- team ownership and release independence
- scaling asymmetry
- fault isolation
- compliance or tenancy isolation
- long-running or bursty workflows
If none of these are strong, prefer a modular monolith.
2. Define Boundaries and Contracts
For each service or asynchronous component, define:
- owned data
- API or event contracts
- consistency expectation
- failure effect on upstream and downstream flows
- observability and ownership requirements
3. Choose Interaction Patterns
Use:
- synchronous calls when the caller needs immediate confirmation
- messaging when work is slow, bursty, or naturally eventual
- outbox and inbox patterns when reliability across boundaries matters
- sagas or compensations when one business workflow spans multiple durable states
4. Design Consistency and Recovery
Make explicit:
- source of truth
- ordering requirements
- deduplication strategy
- reconciliation path
- timeout and retry policy
- compensation or manual repair path
5. Prove the Design
Before calling it production-ready, provide:
- consistency model
- failure-mode examples
- idempotency and replay notes
- contract evolution rules
- operational signals for stuck or divergent workflows
Non-Negotiable Standards
Service Boundaries
- Each service owns its data and rules.
- Do not share databases across services as a convenience.
- Keep contracts narrow and versionable.
- Avoid chatty request chains on critical paths.
Messaging
- Assume at-least-once delivery unless proven otherwise.
- Design consumers to be idempotent and replay-safe.
- Define ordering needs explicitly; unordered by default is safer to assume.
- Include correlation IDs and causation metadata.
Consistency
- Strong consistency has operational cost; use it where business correctness needs it.
- Eventual consistency requires visible user and operator handling.
- If divergence is possible, define reconciliation before shipping.
Sagas and Compensation
- Use compensation when the workflow spans multiple irreversible boundaries.
- Compensation must be explicit, auditable, and tested.
- Never describe a workflow as atomic if it crosses systems that cannot commit atomically.
Deliverables
For distributed-system work, produce:
- service and ownership map
- contract list
- consistency decision table
- event and retry flow notes
- reconciliation or compensation plan
- stuck-workflow and replay detection signals
Review Checklist
- [ ] Distribution is justified by real constraints.
- [ ] Data ownership is explicit and not undermined by shared persistence shortcuts.
- [ ] Idempotency and replay behavior are defined.
- [ ] Ordering assumptions are explicit.
- [ ] Consistency and compensation strategy match business risk.
- [ ] Operational detection exists for stuck, duplicated, or divergent workflows.
References
- references/consistency-decision-matrix.md: How to choose synchronous, asynchronous, strong, or eventual consistency.
- references/messaging-checklist.md: Event, queue, and saga review prompts.