plugins/game-studio/skills/web-3d-asset-pipeline/SKILL.md
Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.
npx skillsauth add openai/plugins web-3d-asset-pipelineInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill for shipped 3D assets, not runtime scene code. The default output format for browser 3D work in this plugin is GLB or glTF 2.0. The goal is predictable runtime assets, not whatever the DCC tool happened to export first.
This guidance is engine-agnostic and can serve Three.js, React Three Fiber, Babylon.js, or PlayCanvas.
../../references/threejs-stack.md../../references/react-three-fiber-stack.md../../references/gltf-loading-starter.md../../references/rapier-integration-starter.md../../references/web-3d-asset-pipeline.md../../references/alternative-3d-engines.mdtools
Top-level workflow skill for USD performance diagnosis and optimization. Use for slow loading, high memory, low FPS, or 'optimize my scene' requests; delegates auth/runtime setup to Phase 0 owners.
data-ai
Use when the user mentions MagicPath, designs, UI components, themes, canvas selections, or repo-to-canvas UI work; run magicpath-ai to search, inspect, install, or author components.
documentation
Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.
tools
Turn Notion specs into implementation plans, tasks, and progress tracking; use when implementing PRDs/feature specs and creating Notion plans + tasks from them.