plugins/figma/skills/figma-use-motion/SKILL.md
Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.
npx skillsauth add openai/plugins figma-use-motionInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Motion context for the use_figma MCP tool. figma-use covers the foundational Plugin API rules — load both together.
Always pass skillNames: "figma-use-motion" (comma-separated alongside figma-use) when calling use_figma for motion work. Logging only.
Motion APIs are gated behind the metronome_plugin_api user feature flag. When the calling user doesn't have it, every motion property and helper referenced in this skill throws "<name>" is not a supported API.
Bail out fast on that error. Do not retry; tell the user motion isn't enabled for them and stop. Otherwise you'll burn calls and confuse the user with repeated identical failures.
Load this skill whenever a use_figma task involves:
manualKeyframeTracks, applyManualKeyframeTrack, removeManualKeyframeTrack).applyAnimationStyle, removeAnimationStyle, animationStyles).node.timelines / node.setTimelineDuration(id, seconds).Static design work (creating shapes, components, variables, layout) goes through figma-use alone — this skill is only for the time dimension.
node.manualKeyframeTracks — read/write manual keyframes (including fill, stroke, and effect tracks).node.applyManualKeyframeTrack(field, track) / node.removeManualKeyframeTrack(field) — add, replace, or remove one manual keyframe track without rewriting the whole object.node.animationStyles — read/write animation-style metadata applied to a node.node.applyAnimationStyle(styleId, presetData?) / node.removeAnimationStyle(id) — apply a discovered style and remove an applied style instance by its returned/read-back id.node.timelines — read-only timeline list for the containing top-level frame, with durations in seconds.node.setTimelineDuration(id, durationSeconds) — write the containing top-level frame timeline duration.node.animations — read-only resolved keyframe data (currently manual tracks only — see motion-patterns.md).figma.motion.figmaAnimationStyles() — read-only list of Figma's first-party animation styles.Authoring custom "figma:motion" preset module source code is out of scope. If the user wants a brand-new animation style, say so and stop; don't fabricate one.
Load these as needed based on what the task involves:
| Doc | When to load | What it covers |
|-----|-------------|----------------|
| motion-patterns.md | Adding/editing motion animation | Manual keyframes, animated fills/strokes, applying animation styles, timeline duration |
| motion-easing.md | Setting animation easing | Keyframe easing objects, custom cubic/spring, HOLD, applying easing inside an animation style |
get_screenshot shows only the timeline's resting state, never motion. To check motion, export_video and sample frames — but it renders server-side and is slow and expensive (~10s to minutes), so make each render count.
Plan before rendering — cost scales with pixels × frames, so keep both no larger than the frames need:
constraint: { type: 'WIDTH', value: 320 }, quality: "low" — but text and small elements blur there, so raise WIDTH (768+) when you need to judge fine detail. Omitting constraint = full size (1x; server clamps to 10x / 4096px).fps: 5 covers a handful; 10 is an upper bound. Higher just bloats the render.Mechanics: export_video works only on a top-level frame whose children carry the animation (pass that frame, not the descendant you keyframed). It returns a jobId with status: "processing" — re-invoke with { fileKey, jobId } to poll. Then extract frames locally with ffmpeg -ss <t> -i anim.mp4 -frames:v 1 frame_<t>.png — extraction is free, so once you've paid for the render, mine it for every frame that tells you something rather than re-exporting. Without a frame extractor like ffmpeg, skip the export and reason about the keyframes instead.
Iterate until it's right. The export is a diagnostic, not a sign-off: if the frames are wrong (bad order, off timing, a missing element, a mask blanking the composite), fix the keyframes/styles and re-export. Read all the frames and batch every fix into one pass before re-rendering — every render carries real overhead, so make each one count instead of re-exporting after each small change.
Skip the export entirely for trivial or self-evident changes.
In addition to the figma-use pre-flight checklist, verify:
{ type: 'EASE_OUT', easingFunctionCubicBezier?: …, easingFunctionSpring?: … } shape — not internal scenegraph names like OUT_CUBIC.EASE_IN_AND_OUT (or EASE_IN_AND_OUT_BACK); never emit the invalid alias EASE_IN_OUT.setTimelineDuration; never shorten unless the user asked.TRANSLATION_X, TRANSLATION_Y, ROTATION, SCALE_X, SCALE_Y, SCALE_XY), not internal MOTION_* scenegraph names.figma-use Rule 15).ffmpeg) is available, verify via export_video + frame sampling — render small, low fps, iterate until right (see the Verifying the animation section above). get_screenshot shows only the resting state.development
Use when the user wants to spin up / create / launch / provision a DigitalOcean droplet (or "a remote dev box on DO") and connect to it from Codex as a remote SSH workspace.
data-ai
Search through Microsoft Teams chats or channels, triage unread or recent activity, draft follow-ups, and manage Planner tasks through connected Teams data.
development
SwiftUI ↔ Figma translation. Use whenever the user mentions Swift, SwiftUI, iOS, iPhone, or iPad — in EITHER direction — translating a Figma design into SwiftUI (design → code), or pushing SwiftUI views / screens / tokens back into a Figma file (code → design). Triggers on phrases like 'implement this Figma design in SwiftUI', 'build this screen in Swift', 'push this SwiftUI view to Figma', 'mirror my Swift code in a Figma file', or whenever a Figma URL appears alongside `.swift` files / an `.xcodeproj`. Routes to a direction-specific reference doc; loads alongside `figma-use` for the code → design path.
development
Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.