plugins/game-studio/skills/phaser-2d-game/SKILL.md
Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.
npx skillsauth add openai/plugins phaser-2d-gameInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill for the main execution path in this plugin. Phaser is the default stack for 2D browser games here because it handles rendering, timing, sprites, cameras, and scene orchestration well without forcing gameplay rules into the framework.
Preferred stack:
characters/environment/ui/fx/audio/data/Keep manifest keys human-readable and stable.
See ../../references/phaser-architecture.md for a concrete module split.
update() loops without a system boundary../web-game-foundations/SKILL.md../game-ui-frontend/SKILL.md../sprite-pipeline/SKILL.md../../references/phaser-architecture.mddevelopment
Use when the user wants to spin up / create / launch / provision a DigitalOcean droplet (or "a remote dev box on DO") and connect to it from Codex as a remote SSH workspace.
data-ai
Search through Microsoft Teams chats or channels, triage unread or recent activity, draft follow-ups, and manage Planner tasks through connected Teams data.
tools
Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.
development
SwiftUI ↔ Figma translation. Use whenever the user mentions Swift, SwiftUI, iOS, iPhone, or iPad — in EITHER direction — translating a Figma design into SwiftUI (design → code), or pushing SwiftUI views / screens / tokens back into a Figma file (code → design). Triggers on phrases like 'implement this Figma design in SwiftUI', 'build this screen in Swift', 'push this SwiftUI view to Figma', 'mirror my Swift code in a Figma file', or whenever a Figma URL appears alongside `.swift` files / an `.xcodeproj`. Routes to a direction-specific reference doc; loads alongside `figma-use` for the code → design path.