plugins/game-studio/skills/phaser-2d-game/SKILL.md
Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.
npx skillsauth add openai/plugins phaser-2d-gameInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill for the main execution path in this plugin. Phaser is the default stack for 2D browser games here because it handles rendering, timing, sprites, cameras, and scene orchestration well without forcing gameplay rules into the framework.
Preferred stack:
characters/environment/ui/fx/audio/data/Keep manifest keys human-readable and stable.
See ../../references/phaser-architecture.md for a concrete module split.
update() loops without a system boundary../web-game-foundations/SKILL.md../game-ui-frontend/SKILL.md../sprite-pipeline/SKILL.md../../references/phaser-architecture.mdtools
Top-level workflow skill for USD performance diagnosis and optimization. Use for slow loading, high memory, low FPS, or 'optimize my scene' requests; delegates auth/runtime setup to Phase 0 owners.
data-ai
Use when the user mentions MagicPath, designs, UI components, themes, canvas selections, or repo-to-canvas UI work; run magicpath-ai to search, inspect, install, or author components.
documentation
Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.
tools
Turn Notion specs into implementation plans, tasks, and progress tracking; use when implementing PRDs/feature specs and creating Notion plans + tasks from them.