skills/persuasion-brief/SKILL.md
Build the case to win someone over to a decision, idea, or change. Use when asked to persuade someone, build a case for an idea, get buy-in, win over a skeptic, or prepare to pitch a proposal internally. Produces a persuasion brief — the audience's current view and what moves them, the core argument, the proof, objection handling, the emotional and logical appeals, and the ask.
npx skillsauth add mohitagw15856/pm-claude-skills persuasion-briefInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Persuasion isn't about the strength of your logic — it's about meeting the other person where they are and giving them reasons that matter to them. This skill builds the case to win someone over: it starts from their current belief and motivations, then assembles the argument, proof, and framing most likely to move them — combining the logical case with the human one, and handling the real objection.
Ask for these only if they aren't already provided:
1. Their starting point — where they stand now and why (their incentives, constraints, prior position). You move people from where they are, not from where you wish they were.
2. The core argument — the single most compelling reason for them (not the reason that persuades you). One sentence they'd repeat to their own boss.
3. The proof — the 2–3 strongest pieces of evidence, ordered for this audience (a data person needs numbers; a relationship person needs a peer example / social proof).
4. Logic + emotion — the rational case (cost/benefit, risk reduction) and the human one (what they gain, avoid, or become). Decisions are made on both; brief both.
5. Objection handling — the real objection (name the unspoken one), and how to defuse it — ideally by addressing it before they raise it.
6. The ask & the easy yes — exactly what you're requesting, and how to lower the cost of agreeing (a pilot, a reversible step, a small first commitment).
Ethics note — persuade with true reasons that serve them too; manipulation wins once and costs the relationship.
Influence & persuasion practice — Cialdini's principles, Aristotle's ethos/pathos/logos, and audience-first framing.
business
Analyze why deals are won and lost and turn it into an action plan. Use when asked to run a win/loss analysis, review closed-won and closed-lost deals, understand why the team is losing to a competitor, or summarize sales feedback into patterns. Produces a structured win/loss report with themes, win/loss rates by segment and competitor, representative quotes, and prioritized actions for product, marketing, and sales.
development
Route a fuzzy request to the right skill in this library. Use when the user is unsure which skill fits, asks 'which skill should I use for X', describes a task without naming a skill, or when a request could plausibly match several skills. Produces a best-fit recommendation with the inputs to gather, a runner-up with the tie-breaker, and a workflow recipe when the job spans multiple skills.
testing
Triage a vulnerability or scanner finding — assess real severity, exploitability, and how urgently to fix. Use when asked to triage a CVE, prioritize scanner/pentest findings, assess a vuln's risk, or decide what to patch first. Produces a triage verdict: CVSS-informed severity adjusted for your context, exploitability, real risk, a fix/mitigation, and an SLA — so you fix what matters, not just what's red.
development
Stand up a Voice of Customer (VoC) program that turns feedback into action. Use when asked to build a VoC program, design a customer feedback loop, consolidate feedback sources, or set up a closed-loop feedback process. Produces a VoC program design — objectives, feedback sources and channels, a taxonomy, collection and analysis cadence, closed-loop routing, ownership, and success metrics.