skills/escalation-tree/SKILL.md
Design a support/incident escalation tree — who handles what, when it escalates, and to whom. Use when asked to design an escalation path, an escalation matrix, support tiers, an on-call escalation policy, or to fix 'tickets bounce around / nothing gets escalated in time'. Produces an escalation tree — tiers & ownership, severity definitions, time-based triggers, routing rules, contacts/roles, and the customer-communication cadence per level.
npx skillsauth add mohitagw15856/pm-claude-skills escalation-treeInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Escalation goes wrong two ways: things sit too long before someone senior is pulled in, or everything gets escalated and senior people drown. A clear escalation tree fixes both — it defines the tiers, the severity that sets the path, the time triggers that force escalation, and who owns each step. This skill designs that, so the right person is on the right issue at the right time.
Ask for these only if they aren't already provided:
1. Severity levels — define each (SEV1/P1 … or Critical/High/Normal/Low) with concrete criteria — what qualifies, blast radius, and the response & resolution targets per level. Ambiguous severity is why escalation fails.
2. The tiers — who owns what:
| Tier | Owns | Can resolve | Escalates when | |---|---|---|---| | Tier 1 | first response, known issues | runbook items | unresolved in [time] or sev ≥ [x] | | Tier 2 | deeper diagnosis | most issues | needs code/infra change | | Eng on-call | code/infra | the system | — |
3. The tree (routing) — by severity, the path and the time triggers:
SEV1 → page eng on-call immediately + notify manager; if unacked in 5 min → secondary; if 15 min → eng lead. Normal → tier-1; if unresolved in 1 business day → tier-2.
Show the branch logic clearly (who, after how long, to whom).
4. Contacts & roles — by role (not just names — names change): who fills each, primary/secondary, and how they're reached per severity (page vs. Slack vs. ticket).
5. Customer communication — the update cadence per severity (e.g. SEV1: status-page + update every 30 min; normal: reply within SLA). Who owns the customer comms vs. the fix.
6. After — for high-sev, the handoff to a postmortem (pair with incident-postmortem).
Support & incident-management practice — severity matrices, tiered ownership, time-based escalation, on-call routing.
business
Analyze why deals are won and lost and turn it into an action plan. Use when asked to run a win/loss analysis, review closed-won and closed-lost deals, understand why the team is losing to a competitor, or summarize sales feedback into patterns. Produces a structured win/loss report with themes, win/loss rates by segment and competitor, representative quotes, and prioritized actions for product, marketing, and sales.
development
Route a fuzzy request to the right skill in this library. Use when the user is unsure which skill fits, asks 'which skill should I use for X', describes a task without naming a skill, or when a request could plausibly match several skills. Produces a best-fit recommendation with the inputs to gather, a runner-up with the tie-breaker, and a workflow recipe when the job spans multiple skills.
testing
Triage a vulnerability or scanner finding — assess real severity, exploitability, and how urgently to fix. Use when asked to triage a CVE, prioritize scanner/pentest findings, assess a vuln's risk, or decide what to patch first. Produces a triage verdict: CVSS-informed severity adjusted for your context, exploitability, real risk, a fix/mitigation, and an SLA — so you fix what matters, not just what's red.
development
Stand up a Voice of Customer (VoC) program that turns feedback into action. Use when asked to build a VoC program, design a customer feedback loop, consolidate feedback sources, or set up a closed-loop feedback process. Produces a VoC program design — objectives, feedback sources and channels, a taxonomy, collection and analysis cadence, closed-loop routing, ownership, and success metrics.