skills/metavr-cli/SKILL.md
Provides the complete metavr (Meta VR CLI) reference for Meta Quest and Horizon OS development — installation, device setup, command discovery, MCP server mode, documentation search, app deployment, device testing setup, audio control, screenshots, and performance analysis. Use when the user needs to install metavr, asks what commands are available, needs CLI syntax help, or wants to know what metavr can do.
npx skillsauth add meta-quest/agentic-tools metavr-cliInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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metavr (Meta VR CLI) is a CLI for Meta Quest and Horizon OS development. It wraps ADB and Meta developer APIs into higher-level commands for device management, app lifecycle, documentation lookup, screenshots, audio control, test-device preparation, MCP integration, and Perfetto performance analysis.
Keep this SKILL.md as the routing layer. For exact flags and complete command
syntax, use the generated full CLI reference in docs/hzdb.md or run:
npx -y metavr --markdown-help
Requires Node.js 20 or newer.
Invoke via npx:
npx -y metavr --help
npx -y metavr --version
npx is the recommended path: it always pulls the latest published version, so
you don't end up running an outdated global install. Examples in the rest of
the documentation use the bare metavr command for brevity — substitute
npx -y metavr for any of them.
Alternatively, install metavr globally using:
npm install -g metavr
If you install globally, update regularly with npm update -g metavr.
Use npx -y metavr when you want the latest published version without
depending on a global install.
Before using on-device commands:
Verify the connection:
metavr device list
If no devices appear: try a different USB cable (data-capable, not charge-only),
accept the USB debugging prompt on the headset, or connect wirelessly with
metavr device connect <ip>.
Use progressive disclosure:
docs/hzdb.md or metavr --markdown-help for exact flags, arguments, and
less common subcommands.Current top-level command groups:
| Group | Use for |
|---|---|
| adb / shell | Low-level ADB-compatible commands and direct device shell access |
| app | Install, list, launch, stop, clear, inspect, and detect the foreground app |
| asset | Search Meta's 3D asset library |
| audio | Read volume, set volume, mute, and unmute device audio |
| capture | Capture screenshots from a connected headset |
| config | Read, write, reset, and list metavr configuration |
| device | List/connect devices, wait for ADB state, inspect controllers, configure test devices, run health checks, and manage proximity |
| docs | Search/fetch Meta Quest docs and API reference entries |
| files | List, pull, push, remove, and create directories on the device |
| log | View recent device logs; use adb logcat for advanced filters and streaming |
| mcp | Start or install the metavr MCP server for AI tools |
| perf | Capture, open, analyze, query, compare, and manage Perfetto traces |
metavr includes a built-in MCP (Model Context Protocol) server with ~40 tools that enable AI agents to interact with Quest devices programmatically.
Add this command to any MCP configuration to use the MCP server:
metavr mcp server
The server exposes tools for device management, app lifecycle, performance trace analysis, documentation search, file operations, and 3D asset search.
Install MCP configuration into other AI tools:
metavr mcp install cursor
metavr mcp install claude-desktop
metavr mcp install vscode
For project-local agent setup, install the MCP config into the current repository:
cd your-project
metavr mcp install project
This is the best default when a coding agent already has repository access on the host machine and should be able to call metavr tools from that project.
If you are building a Quest-native developer tool or pairing a Quest headset UI with a host-side coding agent, keep the architecture simple:
metavr mcp install project so the
integration is explicit and travels with the repository# 1. Verify the current docs before coding against an API or workflow
metavr docs search "spatial sdk panel"
metavr docs fetch https://developers.meta.com/horizon/documentation/...
# 2. Build and deploy your app
./gradlew assembleDebug
metavr app install app/build/outputs/apk/debug/app-debug.apk
metavr app launch com.example.app
# 3. Observe on-device behavior
metavr log --tag MyApp
metavr capture screenshot -o latest.png
# 4. Prepare a stable test device when running repeatable tests
metavr device health-check
metavr device configure-testing setup
# ...run tests...
metavr device configure-testing restore
metavr wraps ADB and provides higher-level commands. You do not need to use adb
directly for most Quest development tasks. metavr handles device selection, provides
structured output, and adds Quest-specific functionality (screenshots via metacam,
Perfetto trace analysis, doc search) that raw ADB does not support.
If you need raw shell access to the device, use metavr shell or metavr adb shell.
Use docs/hzdb.md for generated command details. Regenerate it with:
npx -y metavr --markdown-help > docs/hzdb.md
For detailed usage guides with workflows, examples, and troubleshooting:
development
Guides integration of the Horizon Platform SDK for Meta Quest and Horizon OS Unity/C# apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user age categories, and rate and review. Covers setup, initialization, API usage, data types, error handling, and best practices for all 18 public platform SDK packages.
development
Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development. Use when setting up VR/MR projects, configuring OVRManager, adding OVRCameraRig, enabling passthrough, hand tracking, spatial anchors, boundaryless mode, controller input, Scene API, or any Meta Quest XR feature. Covers OVRProjectSetup, AndroidManifest generation, and project configuration for Meta Quest headsets.
development
Build and sideload Android apps for Meta Portal devices (Portal, Portal+, Portal Mini, Portal Go, Portal TV) using metavr. Use when targeting Portal hardware — covers ADB enablement, the no-GMS constraint, manifest/launcher intent-filter requirements, icon density quirks (PNG-only, mipmap-xxxhdpi), the Smart Camera SDK, and the gradle + `metavr adb` build/deploy/debug loop. Auto-load when the user mentions "Portal" device, targets `minSdkVersion` 28-29 for a tabletop/TV form factor, or works with the `com.facebook.portal` package.
development
Sets up the Meta XR Simulator for testing Meta Quest and Horizon OS apps without a physical device. Use when configuring device-free testing for Unity or Unreal projects.