skills/hz-unity-platform-sdk/SKILL.md
Guides integration of the Horizon Platform SDK for Meta Quest and Horizon OS Unity/C# apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user age categories, and rate and review. Covers setup, initialization, API usage, data types, error handling, and best practices for all 18 public platform SDK packages.
npx skillsauth add meta-quest/agentic-tools hz-unity-platform-sdkInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Use this skill when a developer:
com.meta.xr.sdk.platform)Core.AsyncInitialize, Oculus.Platform, or platform message handlingFor Android/Kotlin apps, use the hz-platform-sdk skill instead.
com.meta.xr.sdk.platform via Unity Package ManagerOculus.Platform (backward compatible with legacy LibOVRPlatform SDK)| Feature | Reference | Description |
|---------|-----------|-------------|
| Abuse Report | abuse-report | Listen for system Report button events, respond with in-app flow |
| Achievements | achievements | Unlock, track progress, and query simple/count/bitfield achievements |
| Application | application | Get app version, launch other apps, manage self-update downloads |
| Application Lifecycle | application-lifecycle | Detect launch type, handle deeplinks and invites, log results |
| Asset File | asset-file | List, download, cancel, and delete downloadable asset files (DLC) |
| Challenges | challenges | Time-bound score competitions on top of leaderboards |
| Consent | consent | Check and launch user consent flows with version bumps |
| Device Application Integrity | device-application-integrity | Verify device and app integrity via JWT attestation |
| Entitlements | entitlements | Mandatory anti-piracy check required for all Store apps |
| Group Presence | group-presence | Set/clear presence, manage sessions, send invites, handle join intents |
| In-App Purchases (IAP) | iap | Retrieve products, purchase history, checkout flow, consume purchases |
| Language Pack | language-pack | Get/set language packs with auto-download |
| Leaderboards | leaderboards | Retrieve leaderboard info, fetch/write entries with filtering |
| Notifications | notifications | Send device notifications with toast, feed persistence, and action buttons |
| Rate and Review | rate-and-review | Check eligibility and launch the system rating/review UI |
| Rich Presence | rich-presence | Set/clear rich presence (deprecated; prefer group-presence) |
| User Age Category | user-age-category | Query user age group and report age categories for compliance |
| Users | users | Retrieve user profiles, friends, access tokens, identity verification |
references/common-setup.md for shared setup instructions, initialization code, Editor testing, and common patterns that apply to all APIs.references/iap.md for in-app purchases).Each reference file contains only the package-specific content: API operations, data types, examples, and package-specific notes. The common setup, initialization patterns, and coding conventions are centralized in common-setup.md to avoid duplication.
tools
Provides the complete metavr (Meta VR CLI) reference for Meta Quest and Horizon OS development — installation, device setup, command discovery, MCP server mode, documentation search, app deployment, device testing setup, audio control, screenshots, and performance analysis. Use when the user needs to install metavr, asks what commands are available, needs CLI syntax help, or wants to know what metavr can do.
development
Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development. Use when setting up VR/MR projects, configuring OVRManager, adding OVRCameraRig, enabling passthrough, hand tracking, spatial anchors, boundaryless mode, controller input, Scene API, or any Meta Quest XR feature. Covers OVRProjectSetup, AndroidManifest generation, and project configuration for Meta Quest headsets.
development
Build and sideload Android apps for Meta Portal devices (Portal, Portal+, Portal Mini, Portal Go, Portal TV) using metavr. Use when targeting Portal hardware — covers ADB enablement, the no-GMS constraint, manifest/launcher intent-filter requirements, icon density quirks (PNG-only, mipmap-xxxhdpi), the Smart Camera SDK, and the gradle + `metavr adb` build/deploy/debug loop. Auto-load when the user mentions "Portal" device, targets `minSdkVersion` 28-29 for a tabletop/TV form factor, or works with the `com.facebook.portal` package.
development
Sets up the Meta XR Simulator for testing Meta Quest and Horizon OS apps without a physical device. Use when configuring device-free testing for Unity or Unreal projects.