skills/feedback/SKILL.md
Covers both giving and getting feedback — structures and scripts feedback conversations (positive, constructive, or behavioral) and provides techniques for drawing honest feedback from your own team. Produces SBI-framed feedback statements, opening lines for hard conversations, scripts for real situations, ways to handle resistance, and methods for extracting real feedback from reports. Use when the user wants to give someone feedback, says "how do I tell someone," "this person is struggling," "address a behavior," "hard conversation," "someone is underperforming," "praise this person," "write feedback for," "I need to say something," "difficult conversation," "get feedback from my team," "my team won't give me feedback," "blind spots," or "what does my team think of me." Do NOT use for formal annual or performance reviews (use performance-reviews) or sensitive HR situations that go beyond feedback (use difficult-situations).
npx skillsauth add manager-dot-dev/manager-skills feedbackInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Check for EM context first:
.agents/em-context.md if it exists.agents/reports/[name].md — it may contain their feedback preferences, prior feedback history, and working styleIf .agents/em-context.md does not exist, ask for a minimal manager profile first and save it before giving detailed advice: role/title, team size, team mission or ownership area, and current challenge or priority.
If a specific person is central to the conversation and .agents/reports/[name].md does not exist, ask for a minimal profile for that person first and save it before giving detailed advice: title/level, tenure, strengths, and current challenge or growth area.
.agents/em-context.md or .agents/reports/[name].md automatically. Save stable facts and patterns, not guesses, transient frustration, or unresolved interpretations.Keep the first answer concise and useful. Do not dump the whole framework unless the user asks for depth.
Default to:
Identify what the user needs before diving into frameworks:
references/extended.md — Weekly Called ShotsIf the user hasn't given you a specific event yet, ask for it. Vague feedback inputs always produce vague feedback outputs.
When helping with feedback, produce wording the manager can actually say:
For praise, keep it specific. For corrective feedback, do not hide the message inside a compliment sandwich.
The most common feedback mistake is vagueness. "You're too blunt in meetings" or "your communication needs improvement" — these feel like feedback but give the person nothing to act on. They're also easy to dismiss: "I don't think I'm blunt."
Specific feedback is factual and indisputable.
Weak: "You're too blunt in meetings." Specific: "In the meeting with Christopher, you cut him off when he started suggesting the React-based solution. We missed an opportunity to check more approaches. I also noticed that Christopher stopped contributing to other meetings after that."
The specific version names the event, the person affected, and the downstream consequence. The other person can't dispute the facts — they can only engage with what happened.
Apply this same standard to positive feedback. "You did a great job" is forgettable. "The way you handled the incident on Thursday — staying calm, communicating clearly to stakeholders while the team debugged — that's exactly what we need in situations like that" is memorable and repeatable.
Before giving feedback, do the homework. Identify the specific event, the specific behavior, and the specific impact. Vague feedback isn't kind — it's just unprepared.
"Praise in public, criticize in private" is standard management advice. The first half isn't always true.
Some engineers genuinely don't want to be called out in front of the team. They prefer private acknowledgment. Surprising them with public praise — a Slack shoutout, a nomination for a recognition program — can create awkwardness instead of motivation.
Ask before you assume. A simple "How do you prefer to be recognized when you do great work?" in a 1:1 is enough.
Not everyone can read a room. If you're good at this, part of your job is translating for those who aren't.
When a team member says something that lands badly and doesn't notice — upset someone, came across as dismissive, answered too abruptly in a meeting — tell them privately. Not as criticism, but as information: "I think that landed differently than you intended. Here's what I noticed." They often don't know. Telling them is the most useful thing you can do.
When addressing a performance or behavior problem, people typically move through three stages before accepting feedback:
In a single 1:1, you can often move someone through all three stages. The right response at each stage is different:
The goal isn't to win the argument — it's to get to a point where the person can own the problem.
Starting with a compliment and ending with one — sandwiching criticism in between — backfires in two ways: the opening compliment feels insincere (they're braced for the hit), and the closing compliment can bury the critique due to recency effects.
Four steps that work better (from Adam Grant, based on research):
From The Making of a Manager (Zhuo): the moments right before a difficult feedback conversation feel uncomfortable — for both people. That discomfort is a good sign. It means the conversation is real.
Comfortable feedback conversations often aren't achieving anything. If neither person feels any friction, the feedback is probably not specific enough, not honest enough, or not about anything that actually matters.
What to say at the start:
The opening doesn't need to be elaborate. What it needs to signal is: you're saying this because you care about the person, not because you're judging them.
"I want to share something that's hard for me to say, and I'm saying it because I think it matters for where you're going."
Or simply naming what's happening: "I have some direct feedback for you. It might feel uncomfortable, and I want you to know it's coming from a place of caring about your success here."
Then say the thing. Don't circle around it. The opening sets the tone; the feedback itself has to be clear, specific, and direct. Softening after a strong opener defeats the purpose.
Silence is data. If someone goes quiet after critical feedback, don't rush to fill the space. Let them process. The silence often means they're actually taking it in — which is exactly what you wanted.
Waiting for the next 1:1 to give feedback costs most of its effectiveness. The closer feedback is to the event, the more likely the person can connect it to what they actually did.
Standup feedback — feedback given in the flow of work, at or near the moment it's relevant. Not a big formal conversation; a direct, brief comment. Example: a developer repeatedly delays code reviews for teammates. Raising this in the standup (or right after, in the hallway) is far more effective than bringing it up three days later in a 1:1 where the person may barely remember the specific instance.
The volume button. In-the-moment feedback doesn't need to be loud or intense. Think of it as tuning down the tone and volume — not the substance. Keep the content clear and direct; deliver it calmly and without drama. Brief, respectful, and close to the event beats formal, thorough, and a week later.
Why timing matters. Humans (like any animal) struggle to connect feedback to action when the gap is too long. Waiting days doesn't just reduce effectiveness — it trains the team to expect feedback only in formal settings, which reduces psychological safety in day-to-day work. Google's research on team effectiveness identified psychological safety as the #1 factor — and the team leader is the primary influence on it.
Teams that only give feedback in formal reviews are too slow. Speed feedback is a structured activity for building a team-wide feedback habit.
How it works: Team members pair up in a private space. Each person gets a fixed amount of time to give feedback to the other, then they switch. Pairs rotate until everyone has spoken with everyone else.
The goal isn't depth — it's normalization. Early rounds focus on appreciation and celebrating contributions. As the team gets comfortable, they naturally start including improvement suggestions. The activity makes feedback part of the team's rhythm rather than a once-a-year event.
Works best with 5–8 people. Can be run remotely with breakout rooms and a shared board. Does not replace regular 1:1 feedback — it supplements it.
Bad managers have many problems, but most of them know it. Good managers have a few invisible ones. When you ask for feedback in a performance review, you'll usually get silence — or "everything's great!" There is always something you can improve.
Three methods that get past the surface:
1. Try different angles. Don't accept the first "I can't think of anything." Keep asking from a different direction: "A behavior you didn't like?" "Something specific to your growth or our 1:1s?" "Something the team as a whole could have done better?" Real feedback is often only reachable because the question kept changing.
2. Share your own difficulties. When you share what you struggle with, people become more comfortable criticizing you. It signals that honest assessment is welcome. If your team only finds out about your struggles via a LinkedIn post, the psychological space for that conversation doesn't exist in your 1:1s.
3. Make it about a specific situation. People won't easily criticize you as a person — but they will talk about a project or an event. Instead of "where can I improve?" ask "what could we have done better in project X?" Then push further: "if we had to do the same project again, what would you change?" The second question is where the real feedback lives.
If the user asks where a framework came from, wants to read the original article, or wants more context on any topic in this skill — read references/sources.md for the full list of source articles (with links), books, and course material.
1on1s — Delivering feedback in a 1:1 contextperformance-reviews — Formal written feedback at review timetesting
Score an Engineering Manager's coverage across all 12 cells of the EM Grid based on their calendar and Slack. Use this skill whenever someone wants to understand where they're spending their management energy, find blind spots, get a monthly self-reflection on their EM focus, or hear phrases like "score my EM grid", "where am I spending time as a manager", "what are my blind spots", "analyze my calendar as EM", "which EM areas am I neglecting", "how balanced is my management focus", or "check my EM grid coverage". Always pull live calendar data — never ask the user to describe their week manually.
development
Helps engineering managers write messages, announcements, and stakeholder updates that land well — produces a 3-Step Writing Framework (Prepare / Write Simply / Run a Garbage Collector), the Async Re-Explanation Trap (calling out missed messages), and the Compression/Decompression model for diagnosing why messages are misunderstood. Use when the user says "draft a message," "write an announcement," "communicate this change," "how do I word this," "message for my team," "write an update," or "how do I communicate X." Do NOT use for verbal feedback or difficult conversations (use `feedback` or `difficult-situations`).
development
Helps engineering managers build a functional PM–EM partnership and become more product-oriented — produces a 3-pattern PM–EM dynamic model (PM-Led / Engineering-Led / Fake Balanced), a true partnership definition, the "It's Important to Me" card for navigating disagreements, tips for getting engineers closer to customers and usage data (launch vs. landing, session recordings, customer conversations), and an explicit responsibilities exercise. Use when the user says "PM relationship," "PM drives me crazy," "product manager," "roadmap disagreement," "PM overrides me," "PM–EM partnership," "I want to be more product-oriented," or "how do I get engineers closer to customers." Do NOT use for general roadmap prioritization (use `roadmap-planning`) or when urgency is being manufactured by a PM (use `managing-urgency`).
testing
Helps engineering managers work effectively with Software Architects, Staff Engineers, and Principal Engineers — covers the EM's side of the relationship (responsiveness, proactive consultation, giving credit), how to advocate for architect time, pre-consultation preparation, and the two architecture team models (Centralized vs. Decentralized). Use when the user says "architect," "staff engineer," "principal engineer," "technical design review," "working with senior technical people," "getting architecture help," or "how do I get more architect time." Do NOT use for managing staff/principal engineers who report directly to you (use `managing-high-performers` or `delegation`).