skills/game-audio/SKILL.md
Use when writing a sound design brief, planning music direction, or building the audio systems specification for a game
npx skillsauth add kienbui1995/magic-powers game-audioInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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When defining audio direction for a game — music, sound effects, and audio systems.
Define the audio identity of the game:
Types of music integration:
Define per area: which system, what states trigger transitions, how transitions work (crossfade, stinger, instant).
For each significant mechanic:
Critical sounds: weapon impact, footsteps on surfaces, UI feedback, damage received, death.
Per platform:
content-media
Use when designing for XR (AR/VR/MR), choosing interaction modes, or adapting 2D UI patterns for spatial computing
testing
Use when creating new skills, editing existing skills, or verifying skills work before deployment
development
Use when you have a spec or requirements for a multi-step task, before touching code
development
Use when executing a structured workflow — select and run a feature, bugfix, refactor, research, or incident template with correct agent and model assignments per phase.