skills/xr-interface-design/SKILL.md
Use when designing for XR (AR/VR/MR), choosing interaction modes, or adapting 2D UI patterns for spatial computing
npx skillsauth add kienbui1995/magic-powers xr-interface-designInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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When building user interfaces for augmented reality, virtual reality, or mixed reality experiences.
Choose the right input for each interaction: | Modality | Use When | Avoid When | |----------|---------|-----------| | Gaze + dwell | Hands occupied, accessibility | Fast interactions (too slow) | | Hand tracking | Natural, markerless | Precise targets < 2cm | | Controller | Precision, gaming | Markerless consumer AR | | Voice | Quick commands, eyes-free | Noisy environments, private | | Spatial tap (visionOS) | Natural selection | Complex gestures |
Prefer direct manipulation (touch the thing) over raycast menus where possible.
testing
Use when creating new skills, editing existing skills, or verifying skills work before deployment
development
Use when you have a spec or requirements for a multi-step task, before touching code
development
Use when executing a structured workflow — select and run a feature, bugfix, refactor, research, or incident template with correct agent and model assignments per phase.
development
Use when designing for Apple visionOS, applying spatial design conventions, or building for the Apple Vision Pro platform