skills/tipkit/SKILL.md
Implement, review, or improve in-app tips and onboarding using Apple's TipKit framework. Use when adding feature discovery tooltips, onboarding flows, contextual tips, first-run experiences, coach marks, or working with Tip protocol, TipView, popoverTip, tip rules, tip events, or feature education UI.
npx skillsauth add dpearson2699/swift-ios-skills tipkitInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Add feature discovery tips, contextual hints, and onboarding coach marks to iOS 17+ apps using Apple's TipKit framework. TipKit manages display frequency, eligibility rules, and persistence so tips appear at the right time and disappear once the user has learned the feature.
Call Tips.configure() once in App.init, before any views render. This
initializes the tips datastore and begins rule evaluation. Calling it later
risks a race where tip views attempt to display before the datastore is ready.
import SwiftUI
import TipKit
@main
struct MyApp: App {
init() {
try? Tips.configure([
.datastoreLocation(.applicationDefault)
])
}
var body: some Scene {
WindowGroup { ContentView() }
}
}
| Option | Use Case |
|---|---|
| .applicationDefault | Default location, app sandbox (most apps) |
| .groupContainer(identifier:) | Share tips state across app and extensions |
| .url(_:) | Custom file URL for full control over storage location |
Sync tip state across a user's devices so they do not see the same tip on every device. Add the CloudKit container option alongside the datastore location.
try? Tips.configure([
.datastoreLocation(.applicationDefault),
.cloudKitContainer(.named("iCloud.com.example.app"))
])
Conform a struct to the Tip protocol. Provide a title at minimum.
Add message for supporting detail and image for a leading icon. Keep
titles short and action-oriented because the tip appears as a compact callout.
import TipKit
struct FavoriteTip: Tip {
var title: Text { Text("Pin Your Favorites") }
var message: Text? { Text("Tap the heart icon to save items for quick access.") }
var image: Image? { Image(systemName: "heart") }
}
Properties: title (required), message (optional detail), image (optional leading icon), actions (optional buttons), rules (optional eligibility conditions), options (display frequency, max count).
Lifecycle: Pending (rules unsatisfied) -> Eligible (all rules pass) -> Invalidated (dismissed, actioned, or programmatically removed). Once invalidated, a tip does not reappear unless the datastore is reset.
Embed a TipView directly in your layout. It renders as a rounded card that
appears and disappears with animation. Use for tips within scrollable content.
let favoriteTip = FavoriteTip()
var body: some View {
VStack {
TipView(favoriteTip)
ItemListView()
}
}
Attach a tip as a popover anchored to any view. The framework draws an arrow from the popover to the anchor. Use for tips pointing to a specific control.
Button { toggleFavorite() } label: { Image(systemName: "heart") }
.popoverTip(favoriteTip)
// Control arrow direction (omit to let system choose)
.popoverTip(favoriteTip, arrowEdge: .bottom)
Create a custom style to control tip appearance across the app. Conform
to TipViewStyle and implement makeBody(configuration:).
struct CustomTipStyle: TipViewStyle {
func makeBody(configuration: Configuration) -> some View {
HStack {
configuration.image?
.font(.title2)
.foregroundStyle(.tint)
VStack(alignment: .leading) {
configuration.title
.font(.headline)
configuration.message?
.font(.subheadline)
.foregroundStyle(.secondary)
}
}
.padding()
}
}
// Apply globally or per view
TipView(favoriteTip)
.tipViewStyle(CustomTipStyle())
Rules control when a tip becomes eligible. All rules in the rules array
must pass before the tip displays. TipKit supports two rule types:
parameter-based and event-based.
Use @Parameter to track app state. The tip becomes eligible when the
parameter value satisfies the rule condition.
struct FavoriteTip: Tip {
@Parameter
static var hasSeenList: Bool = false
var title: Text { Text("Pin Your Favorites") }
var rules: [Rule] {
#Rule(Self.$hasSeenList) { $0 == true }
}
}
// Set the parameter when the user reaches the list
FavoriteTip.hasSeenList = true
Use Tips.Event to track user actions. Donate to the event each time the
action occurs. The rule fires when the donation count or timing condition
is met. This is ideal for tips that should appear after the user has
performed an action several times without discovering a related feature.
struct ShortcutTip: Tip {
static let appOpenedEvent = Tips.Event(id: "appOpened")
var title: Text { Text("Try the Quick Action") }
var rules: [Rule] {
#Rule(Self.appOpenedEvent) { $0.donations.count >= 3 }
}
}
// Donate each time the app opens
ShortcutTip.appOpenedEvent.donate()
Place multiple rules in the array. All must pass (logical AND).
struct AdvancedTip: Tip {
@Parameter
static var isLoggedIn: Bool = false
static let featureUsedEvent = Tips.Event(id: "featureUsed")
var title: Text { Text("Unlock Advanced Mode") }
var rules: [Rule] {
#Rule(Self.$isLoggedIn) { $0 == true }
#Rule(Self.featureUsedEvent) { $0.donations.count >= 5 }
}
}
Control how often tips appear using the options property.
struct DailyTip: Tip {
var title: Text { Text("Daily Reminder") }
var options: [TipOption] {
MaxDisplayCount(3) // Show at most 3 times total
IgnoresDisplayFrequency(true) // Bypass global frequency limit
}
}
Global display frequency is set at configuration time:
try? Tips.configure([
.displayFrequency(.daily) // .immediate, .hourly, .daily, .weekly, .monthly
])
With .daily, the system shows at most one tip per day across the entire
app, unless a specific tip sets IgnoresDisplayFrequency(true).
Add action buttons to a tip for direct interaction. Each action has an id
and a label. Handle the action in the tip view's action handler.
struct FeatureTip: Tip {
var title: Text { Text("Try the New Editor") }
var message: Text? { Text("We added a powerful new editing mode.") }
var actions: [Action] {
Action(id: "open-editor", title: "Open Editor")
Action(id: "learn-more", title: "Learn More")
}
}
Handle actions in the view:
TipView(featureTip) { action in
switch action.id {
case "open-editor":
navigateToEditor()
featureTip.invalidate(reason: .actionPerformed)
case "learn-more":
showHelpSheet = true
default:
break
}
}
Use TipGroup to coordinate multiple tips within a single view.
TipGroup ensures only one tip from the group displays at a time,
preventing tip overload. Tips display in priority order.
struct OnboardingView: View {
let tipGroup = TipGroup(.ordered) {
WelcomeTip()
NavigationTip()
ProfileTip()
}
var body: some View {
VStack {
if let currentTip = tipGroup.currentTip {
TipView(currentTip)
}
Button("Next") {
tipGroup.currentTip?.invalidate(reason: .actionPerformed)
}
}
}
}
| Initializer | Behavior |
|---|---|
| .ordered | Tips display in the order they are listed |
When the current tip is invalidated, the next eligible tip in the group
becomes currentTip.
Call invalidate(reason:) when the user performs the discovered action or
when the tip is no longer relevant.
let tip = FavoriteTip()
tip.invalidate(reason: .actionPerformed)
| Reason | When to Use |
|---|---|
| .actionPerformed | User performed the action the tip describes |
| .displayCountExceeded | Tip hit its maximum display count |
| .tipClosed | User explicitly dismissed the tip |
TipKit provides static methods to control tip visibility during development
and testing. Gate these behind #if DEBUG or ProcessInfo checks so they
never run in production builds.
#if DEBUG
// Show all tips regardless of rules (useful during development)
Tips.showAllTipsForTesting()
// Show only specific tips
Tips.showTipsForTesting([FavoriteTip.self, ShortcutTip.self])
// Hide all tips (useful for UI tests that do not involve tips)
Tips.hideAllTipsForTesting()
// Reset the datastore (clears all tip state, invalidations, and events)
try? Tips.resetDatastore()
#endif
if ProcessInfo.processInfo.arguments.contains("--show-all-tips") {
Tips.showAllTipsForTesting()
}
Pass --show-all-tips as a launch argument in the Xcode scheme for
development builds.
Calling Tips.configure() in a view's onAppear or task modifier
creates a race condition where tip views try to render before the
datastore is ready, causing missing or flickering tips.
// WRONG
struct ContentView: View {
var body: some View {
Text("Hello")
.task { try? Tips.configure() } // Too late, views already rendered
}
}
// CORRECT
@main struct MyApp: App {
init() { try? Tips.configure() }
var body: some Scene { WindowGroup { ContentView() } }
}
Displaying multiple tips simultaneously overwhelms users and dilutes the impact of each tip. Users learn to ignore them.
// WRONG: Three tips visible at the same time
VStack {
TipView(tipA)
TipView(tipB)
TipView(tipC)
}
// CORRECT: Use TipGroup to sequence them
let group = TipGroup(.ordered) { TipA(); TipB(); TipC() }
if let currentTip = group.currentTip {
TipView(currentTip)
}
If a tip says "Tap the star to favorite" and the user taps the star but the tip remains, it erodes trust in the UI.
// WRONG: Tip stays visible after user acts
Button("Favorite") { toggleFavorite() }
.popoverTip(favoriteTip)
// CORRECT: Invalidate on action
Button("Favorite") {
toggleFavorite()
favoriteTip.invalidate(reason: .actionPerformed)
}
.popoverTip(favoriteTip)
Tips.showAllTipsForTesting() bypasses all rules and frequency limits.
Shipping this in production means every user sees every tip immediately.
// WRONG: Always active
Tips.showAllTipsForTesting()
// CORRECT: Gated behind DEBUG
#if DEBUG
Tips.showAllTipsForTesting()
#endif
Long titles get truncated or wrap awkwardly in the compact tip callout. Put the key action in the title and supporting context in the message.
// WRONG
var title: Text { Text("You can tap the heart button to save this item to your favorites list") }
// CORRECT
var title: Text { Text("Save to Favorites") }
var message: Text? { Text("Tap the heart icon to keep items for quick access.") }
Users can dismiss tips at any time and they do not reappear. Never put essential instructions or safety information in a tip.
// WRONG: Critical info in a dismissible tip
struct DataLossTip: Tip {
var title: Text { Text("Unsaved changes will be lost") }
}
// CORRECT: Use an alert or inline warning for critical information
// Reserve tips for feature discovery and progressive disclosure
Tips.configure() called in App.init, before any views renderTipGroup used when multiple tips exist in one viewshowAllTipsForTesting, resetDatastore) gated behind #if DEBUG.daily or .weekly for most apps)TipViewStyle applied consistently if the default style does not match the app designdevelopment
Implement, review, or improve data visualizations using Swift Charts. Use when building bar, line, area, point, pie, donut, or iOS 26 3D charts; when adding chart selection, scrolling, annotations, axes, scales, legends, or foregroundStyle grouping; when plotting functions with BarPlot, LinePlot, AreaPlot, PointPlot, Chart3D, or SurfacePlot; or when creating heat maps, Gantt charts, grouped bars, sparklines, threshold lines, or spatial visualizations.
data-ai
Select, implement, or migrate between app architecture patterns for Apple platform apps. Use when choosing between MV (Model-View with @Observable), MVVM, MVI, TCA (The Composable Architecture), Clean Architecture, VIPER, or Coordinator patterns; when evaluating architecture fit for a feature's complexity; when migrating from one pattern to another; or when reviewing whether an app's current architecture is appropriate. Scoped to Apple-platform patterns using Swift 6.3, SwiftUI, and UIKit.
development
Apply Swift API Design Guidelines to name, label, and document Swift APIs. Covers argument label rules (prepositional phrase rule, grammatical phrase rule, first-label omission), mutating/nonmutating pair naming (-ed/-ing participle pattern, form- prefix, sort/sorted, formUnion/union), side-effect naming (noun for pure, verb for mutating), documentation comment structure (summary by declaration kind, O(1) complexity rule), clarity at call site, role-based naming, protocol naming (-able/-ible/-ing), default arguments over method families, casing conventions, and terminology. Use when designing new Swift APIs, reviewing naming and argument labels, writing documentation comments, or refactoring for call site clarity.
development
Implement, review, or improve in-app purchases and subscriptions using StoreKit 2. Use when building paywalls with SubscriptionStoreView or ProductView, processing transactions with Product and Transaction APIs, verifying entitlements, handling purchase flows (consumable, non-consumable, auto-renewable), implementing offer codes or promotional/win-back/introductory offers, managing subscription status and renewal state, setting up StoreKit testing with configuration files, or integrating Family Sharing, Ask to Buy, refund handling, and billing retry logic.