skills/alarmkit/SKILL.md
Implement AlarmKit alarms and countdown timers for iOS and iPadOS with Lock Screen, Dynamic Island, StandBy, and paired Apple Watch system UI. Covers AlarmManager scheduling, AlarmAttributes and AlarmPresentation, AlarmButton stop and snooze actions, authorization, state observation, countdown widget-extension handoff, and Live Activity integration. Use when building wake-up alarms, countdown timers, or alarm-style alerts that need Apple's system alarm experience.
npx skillsauth add dpearson2699/swift-ios-skills alarmkitInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Schedule prominent alarms and countdown timers that surface on the Lock Screen, Dynamic Island, StandBy, and a paired Apple Watch when the alarm fires. AlarmKit requires iOS 26+ / iPadOS 26+. Alarms can break through Focus and Silent mode.
AlarmKit uses ActivityKit data models for its Live Activity, but the firing alert
is system-managed alarm UI, not a general custom notification UI surface. Custom
UI belongs only to countdown and paused Live Activity states rendered by a Widget
Extension with the same AlarmAttributes<Metadata> and
AlarmPresentationState used when scheduling.
See references/alarmkit-patterns.md for complete code patterns including authorization, scheduling, countdown timers, snooze handling, and widget setup.
import AlarmKit
NSAlarmKitUsageDescription to Info.plist with a user-facing string.AlarmManager.shared.requestAuthorization() when the app can explain the value, or handle the first-schedule system prompt..denied or not .authorized, show recovery UI instead of scheduling.AlarmPresentation (alert, countdown, paused states).AlarmAttributes with the presentation, optional metadata, and tint color.AlarmManager.AlarmConfiguration (.alarm or .timer).AlarmManager.shared.schedule(id:configuration:).alarmManager.alarmUpdates.ActivityConfiguration for the same AlarmAttributes<Metadata> type.Run through the Review Checklist at the end of this document.
AlarmKit requires user authorization. Request early when the app can explain the value, or let AlarmKit prompt automatically on first schedule. If authorization is not granted after the explicit or automatic prompt, alarms are not scheduled and will not alert.
let manager = AlarmManager.shared
// Request authorization explicitly
let state = try await manager.requestAuthorization()
guard state == .authorized else { return }
// Check current state synchronously
let current = manager.authorizationState // .authorized, .denied, .notDetermined
// Observe authorization changes
for await state in manager.authorizationUpdates {
switch state {
case .authorized: print("Alarms enabled")
case .denied: print("Alarms disabled")
case .notDetermined: break
@unknown default: break
}
}
| Feature | Alarm (.alarm) | Timer (.timer) |
|---|---|---|
| Fires at | Specific time (schedule) | After duration elapses |
| Countdown UI | Optional | Always shown |
| Recurring | Yes (weekly days) | No |
| Use case | Wake-up, scheduled reminders | Cooking, workout intervals |
Use .alarm(schedule:...) when firing at a clock time. Use .timer(duration:...)
when firing after a duration from now.
Alarms use Alarm.Schedule to define when they fire.
// Fixed: fire at an exact Date (one-time only)
let fixed: Alarm.Schedule = .fixed(myDate)
// Relative one-time: fire at 7:30 AM in device time zone, no repeat
let oneTime: Alarm.Schedule = .relative(.init(
time: .init(hour: 7, minute: 30),
repeats: .never
))
// Recurring: fire at 6:00 AM on weekdays
let weekday: Alarm.Schedule = .relative(.init(
time: .init(hour: 6, minute: 0),
repeats: .weekly([.monday, .tuesday, .wednesday, .thursday, .friday])
))
let id = UUID()
let snooze = Alarm.CountdownDuration(preAlert: nil, postAlert: 300)
let configuration = AlarmManager.AlarmConfiguration(
countdownDuration: snooze,
schedule: .relative(.init(
time: .init(hour: 7, minute: 0),
repeats: .never
)),
attributes: attributes,
sound: .default
)
let alarm = try await AlarmManager.shared.schedule(
id: id,
configuration: configuration
)
stopIntent and secondaryIntent default to nil. Omit stopIntent for
AlarmKit's standard system Stop behavior; provide it only when Stop must run app
cleanup, custom stop behavior, or other side effects. Omit secondaryIntent for
ordinary Snooze/Repeat with secondaryButtonBehavior: .countdown and
Alarm.CountdownDuration.postAlert; provide it only for .custom secondary
behavior or app cleanup/custom behavior.
cancel(id:)
|
scheduled --> countdown --> alerting
| | |
| pause(id:) stop(id:) / countdown(id:)
| |
| paused ----> countdown (via resume(id:))
|
cancel(id:) removes from system entirely
cancel(id:) -- remove the alarm completely, including repeating alarmspause(id:) -- pause a counting-down alarm; throws from other statesresume(id:) -- resume a paused alarm; throws from other statesstop(id:) -- stop the alarm; one-shot alarms are removed, repeating alarms reschedulecountdown(id:) -- restart countdown from alerting state (snooze); throws from other statesTimers fire after a duration and always show a countdown UI. Use
Alarm.CountdownDuration to control pre-alert and post-alert durations.
// Simple timer: 5-minute countdown, no snooze
let timerConfig = AlarmManager.AlarmConfiguration.timer(
duration: 300,
attributes: attributes,
stopIntent: StopTimerIntent(timerID: id.uuidString),
sound: .default
)
let alarm = try await AlarmManager.shared.schedule(
id: UUID(),
configuration: timerConfig
)
Alarm.CountdownDuration controls the visible countdown phases:
preAlert -- seconds to count down before the alarm fires (the main countdown)postAlert -- seconds for a repeat/snooze countdown after the alarm fireslet countdown = Alarm.CountdownDuration(
preAlert: 600, // 10-minute countdown before alert
postAlert: 300 // 5-minute snooze countdown if user taps Repeat
)
let config = AlarmManager.AlarmConfiguration(
countdownDuration: countdown,
schedule: .relative(.init(
time: .init(hour: 8, minute: 0),
repeats: .never
)),
attributes: attributes,
sound: .default
)
Each Alarm has a state property reflecting its current lifecycle position.
| State | Meaning |
|---|---|
| .scheduled | Scheduled and ready to alert at the appropriate time |
| .countdown | Actively counting down (timer or pre-alert phase) |
| .paused | Countdown paused by user or app |
| .alerting | Alarm is firing -- sound playing, UI prominent |
AlarmManager.shared.alarms is a throwing getter for the current daemon
snapshot. Use try, and either propagate the error or wrap launch refresh in
do/catch before relying on the snapshot.
let manager = AlarmManager.shared
// Get all current alarms
let alarms = try manager.alarms
// Observe changes as an async sequence
for await updatedAlarms in manager.alarmUpdates {
for alarm in updatedAlarms {
switch alarm.state {
case .scheduled: print("\(alarm.id) waiting")
case .countdown: print("\(alarm.id) counting down")
case .paused: print("\(alarm.id) paused")
case .alerting: print("\(alarm.id) alerting!")
@unknown default: break
}
}
}
An alarm that disappears from alarmUpdates is no longer scheduled with
AlarmKit. Compare against app-persisted IDs when you need to distinguish fired,
cancelled, and rescheduled alarms.
AlarmAttributes conforms to ActivityAttributes and defines the static
data for the alarm's Live Activity. It is generic over a Metadata type
conforming to AlarmMetadata, which inherits Decodable, Encodable,
Hashable, and Sendable. The metadata value itself is optional and defaults
to nil.
Defines the UI content for each alarm state. The system renders the alerting UI, while a widget extension can customize countdown and paused Live Activity views with the same attributes and presentation state.
// Alert state (required) -- shown when alarm is firing
let alert = AlarmPresentation.Alert(
title: "Wake Up",
secondaryButton: AlarmButton(
text: "Snooze",
textColor: .white,
systemImageName: "bell.slash"
),
secondaryButtonBehavior: .countdown // snooze restarts countdown
)
// Countdown state (optional) -- shown during pre-alert countdown
let countdown = AlarmPresentation.Countdown(
title: "Morning Alarm",
pauseButton: AlarmButton(
text: "Pause",
textColor: .orange,
systemImageName: "pause.fill"
)
)
// Paused state (optional) -- shown when countdown is paused
let paused = AlarmPresentation.Paused(
title: "Paused",
resumeButton: AlarmButton(
text: "Resume",
textColor: .green,
systemImageName: "play.fill"
)
)
let presentation = AlarmPresentation(
alert: alert,
countdown: countdown,
paused: paused
)
struct CookingMetadata: AlarmMetadata {
var recipeName: String
var stepNumber: Int
}
let attributes = AlarmAttributes(
presentation: presentation,
metadata: CookingMetadata(recipeName: "Pasta", stepNumber: 3),
tintColor: .blue
)
let attributesWithoutMetadata = AlarmAttributes<EmptyAlarmMetadata>(
presentation: presentation,
metadata: nil,
tintColor: .blue
)
struct EmptyAlarmMetadata: AlarmMetadata {}
AlarmPresentationState is the system-managed ContentState of the alarm
Live Activity. It contains the alarm ID and a Mode enum:
.alert(Alert) -- alarm is firing, includes the scheduled time.countdown(Countdown) -- actively counting down, includes fire date and durations.paused(Paused) -- countdown paused, includes elapsed and total durationsThe widget extension reads AlarmPresentationState.mode to decide which UI to
render in the Dynamic Island and Lock Screen for non-alerting states.
AlarmButton defines the appearance of action buttons in the alarm UI.
let stopButton = AlarmButton(
text: "Stop",
textColor: .red,
systemImageName: "stop.fill"
)
let snoozeButton = AlarmButton(
text: "Snooze",
textColor: .white,
systemImageName: "bell.slash"
)
The secondary button on the alert UI has two behaviors:
| Behavior | Effect |
|---|---|
| .countdown | Restarts a countdown using postAlert duration (snooze) |
| .custom | Triggers the secondaryIntent (e.g., open app) |
AlarmKit alarms appear as Live Activities on the Lock Screen, Dynamic Island,
StandBy, and on a paired Apple Watch when the alarm fires. The system manages
the alerting UI. For countdown and paused states, add a Widget Extension target
whose ActivityConfiguration uses the same AlarmAttributes<Metadata> type
used when scheduling the alarm.
A widget extension is expected if your alarm uses countdown presentation. Keep that lightweight metadata type available to both the app and widget extension. Without the extension, alarms may be dismissed unexpectedly or fail to alert, though the system can still show a fallback countdown UI in limited cases such as after a device restart before first unlock.
When explaining AlarmKit boundaries, say the ownership line explicitly. AlarmKit
owns alarm authorization, AlarmManager scheduling and state, AlarmAttributes,
AlarmPresentation, AlarmPresentationState, sound, and system Stop/Repeat/Open
App alarm actions for alarm and timer experiences. The firing alert remains
system-rendered alarm UI; do not describe AlarmKit as a general custom
notification UI surface.
Custom countdown or paused alarm UI belongs in a Widget Extension
ActivityConfiguration for the same AlarmAttributes<Metadata> type and
AlarmPresentationState. Name the Apple-sourced alarm surfaces together: Lock
Screen, Dynamic Island, StandBy, and paired Apple Watch. Do not claim Smart Stack
as an AlarmKit surface.
Route ordinary Home Screen or Smart Stack widgets, WidgetFamily layout choices,
widget timelines, and WidgetCenter reload policy to widgetkit. Route non-alarm
Live Activity lifecycle (Activity.request, update, end), push-to-start
tokens, per-activity update tokens, and remote Live Activity content-state
payload contracts to activitykit. Route generic APNs, UNUserNotificationCenter,
notification categories/actions, and custom notification UI to push-notifications
unless app code ultimately calls AlarmManager.
For setup, name Apple-documented NSAlarmKitUsageDescription and AlarmManager
authorization. Do not require unsupported AlarmKit setup keys or
com.apple.developer.alarmkit unless a current Apple source documents them.
struct AlarmWidgetBundle: WidgetBundle {
var body: some Widget {
AlarmActivityWidget()
}
}
struct AlarmActivityWidget: Widget {
var body: some WidgetConfiguration {
ActivityConfiguration(for: AlarmAttributes<CookingMetadata>.self) { context in
// Lock Screen presentation for countdown/paused states
AlarmLockScreenView(context: context)
} dynamicIsland: { context in
DynamicIsland {
DynamicIslandExpandedRegion(.center) {
Text(context.attributes.presentation.alert.title)
}
DynamicIslandExpandedRegion(.bottom) {
// Show countdown or paused info based on mode
AlarmExpandedView(state: context.state)
}
} compactLeading: {
Image(systemName: "alarm.fill")
} compactTrailing: {
AlarmCompactTrailing(state: context.state)
} minimal: {
Image(systemName: "alarm.fill")
}
}
}
}
DON'T: Forget NSAlarmKitUsageDescription in Info.plist.
DO: Add a descriptive usage string. Without it, AlarmKit cannot schedule alarms at all.
DON'T: Skip authorization and assume alarms will schedule.
DO: Call requestAuthorization() early and handle .denied gracefully.
DON'T: Use .timer when you need a recurring schedule.
DO: Use .alarm with .weekly([...]) for recurring alarms. Timers are one-shot.
DON'T: Omit the widget extension when using countdown presentation. DO: Add a widget extension target for countdown/paused Live Activity UI. Why: Without a widget extension, alarms may be dismissed before they alert; the system fallback is limited.
DON'T: Ignore alarmUpdates and track alarm state manually.
DO: Observe alarmManager.alarmUpdates to stay synchronized with the system.
Why: Alarm state can change while your app is backgrounded.
DON'T: Treat stopIntent and secondaryIntent as mandatory for every alarm.
DO: Omit them for standard system Stop/Snooze; provide intents only for app cleanup or custom behavior.
DON'T: Fold ordinary widgets, generic Live Activities, or push/local notification behavior into AlarmKit.
DO: Route Home Screen/Smart Stack widgets, WidgetFamily, timelines, and WidgetCenter reloads to widgetkit; route non-alarm Activity.request/update/end, push-to-start, update tokens, and remote content-state payloads to activitykit; route generic APNs, UNUserNotificationCenter, and notification categories/actions to push-notifications unless app code ultimately calls AlarmManager.
DON'T: Store large data in AlarmMetadata.
DO: Keep metadata lightweight or pass nil. Store large data in your app and reference by ID.
DON'T: Use deprecated stopButton parameter on AlarmPresentation.Alert.
DO: Use the current init(title:secondaryButton:secondaryButtonBehavior:) initializer.
NSAlarmKitUsageDescription present in Info.plist with non-empty string.denied state handled in UIAlarmPresentation covers all relevant states (alert, countdown, paused)ActivityConfiguration for the same AlarmAttributes<Metadata> type if countdown presentation is usedAlarmAttributes metadata is lightweight, optional when unused, and conforms to AlarmMetadataalarmUpdates async sequence observed to track state changesstopIntent and secondaryIntent omitted for standard system Stop/Snooze and provided only for cleanup/custom behaviorpostAlert duration set on CountdownDuration if snooze (.countdown behavior) is usedAlarmManager scheduling/state, AlarmAttributes, AlarmPresentation, AlarmPresentationState, sound, and alarm actionsActivityConfiguration using the same AlarmAttributes<Metadata> and AlarmPresentationStateWidgetFamily, timelines, and WidgetCenter reloads go to widgetkit; non-alarm Activity.request/update/end, push-to-start/update tokens, and remote content-state payloads go to activitykit; generic APNs/UNUserNotificationCenter goes to push-notificationsNSAlarmKitUsageDescription and authorization are named; unsupported keys such as com.apple.developer.alarmkit are not required unless Apple documents themAlarmAttributes to differentiate from other appsAlarmManager.AlarmError.maximumLimitReacheddevelopment
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