skills/activitykit/SKILL.md
Implement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit. Use when building real-time updating widgets for the Lock Screen and Dynamic Island — delivery tracking, sports scores, ride-sharing status, workout timers, media playback, or any time-sensitive information that updates in real time. Also use when working with ActivityKit, ActivityAttributes, Activity lifecycle (request/update/end), Dynamic Island layouts (compact/minimal/expanded), push-to-update Live Activities, or Lock Screen live widgets.
npx skillsauth add dpearson2699/swift-ios-skills activitykitInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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ActivityKit owns real-time, glanceable Live Activities displayed on the Lock
Screen and, on supported devices, Dynamic Island. StandBy, CarPlay, and a
paired Mac can also display Live Activities, but do not blur that core routing:
ordinary Home Screen/timeline widgets belong in widgetkit, and generic APNs
setup belongs in push-notifications. Live Activity push payload shape stays in
ActivityKit: device-token updates use apns-push-type: liveactivity and
apns-topic: <bundle-id>.push-type.liveactivity, while aps.content-state must
decode into the app's actual ActivityAttributes.ContentState Codable shape.
Do not assume Date or ClosedRange<Date> use Unix timestamp
lowerBound/upperBound dictionaries unless the Swift model and server
contract coordinate that encoding. Boundary answers that keep ActivityKit APNs
payloads, content-state, or Live Activity data contracts in scope should
include these payload-shape invariants even when routing generic APNs setup
elsewhere. Patterns target iOS 26+ with Swift 6.3;
modern ActivityContent lifecycle examples require iOS 16.2+ unless noted.
See references/activitykit-patterns.md for complete code patterns including push payload formats, concurrent activities, state observation, and testing.
NSSupportsLiveActivities = YES to the host app's Info.plist.ActivityAttributes struct with a nested ContentState.ActivityConfiguration in the widget bundle with Lock Screen
content and Dynamic Island closures.Activity.request(attributes:content:pushType:).activity.update(_:) and end with activity.end(_:dismissalPolicy:).Run through the Review Checklist at the end of this document.
Define both static data (immutable for the activity lifetime) and dynamic
ContentState (changes with each update). Keep ContentState small because
the entire struct is serialized on every update and push payload.
import ActivityKit
struct DeliveryAttributes: ActivityAttributes {
// Static -- set once at activity creation, never changes
var orderNumber: Int
var restaurantName: String
// Dynamic -- updated throughout the activity lifetime
struct ContentState: Codable, Hashable {
var driverName: String
var estimatedDeliveryTime: ClosedRange<Date>
var currentStep: DeliveryStep
}
}
enum DeliveryStep: String, Codable, Hashable, CaseIterable {
case confirmed, preparing, pickedUp, delivering, delivered
var icon: String {
switch self {
case .confirmed: "checkmark.circle"
case .preparing: "frying.pan"
case .pickedUp: "bag.fill"
case .delivering: "box.truck.fill"
case .delivered: "house.fill"
}
}
}
Set staleDate on ActivityContent to tell the system when content becomes outdated. The system sets context.isStale to true after this date; show fallback UI (e.g., "Updating...") in your views.
let content = ActivityContent(
state: state,
staleDate: Date().addingTimeInterval(300), // stale after 5 minutes
relevanceScore: 75
)
Use Activity.request to create and display a Live Activity. Pass .token as
the pushType to enable remote updates via APNs. The ActivityContent request
shown here requires iOS 16.2+.
let attributes = DeliveryAttributes(orderNumber: 42, restaurantName: "Pizza Place")
let state = DeliveryAttributes.ContentState(
driverName: "Alex",
estimatedDeliveryTime: Date()...Date().addingTimeInterval(1800),
currentStep: .preparing
)
let content = ActivityContent(state: state, staleDate: nil, relevanceScore: 75)
do {
let activity = try Activity.request(
attributes: attributes,
content: content,
pushType: .token
)
print("Started activity: \(activity.id)")
} catch {
print("Failed to start activity: \(error)")
}
Update the dynamic content state from the app. Use AlertConfiguration to
trigger a visible banner and sound alongside the update.
let updatedState = DeliveryAttributes.ContentState(
driverName: "Alex",
estimatedDeliveryTime: Date()...Date().addingTimeInterval(600),
currentStep: .delivering
)
let updatedContent = ActivityContent(
state: updatedState,
staleDate: Date().addingTimeInterval(300),
relevanceScore: 90
)
// Silent update
await activity.update(updatedContent)
// Update with an alert
await activity.update(updatedContent, alertConfiguration: AlertConfiguration(
title: "Order Update",
body: "Your driver is nearby!",
sound: .default
))
End the activity when the tracked event completes. Choose a dismissal policy to control how long the ended activity lingers on the Lock Screen.
let finalState = DeliveryAttributes.ContentState(
driverName: "Alex",
estimatedDeliveryTime: Date()...Date(),
currentStep: .delivered
)
let finalContent = ActivityContent(state: finalState, staleDate: nil, relevanceScore: 0)
// System decides when to remove (up to 4 hours)
await activity.end(finalContent, dismissalPolicy: .default)
// Remove immediately
await activity.end(finalContent, dismissalPolicy: .immediate)
// Remove after a specific time (max 4 hours from now)
await activity.end(finalContent, dismissalPolicy: .after(Date().addingTimeInterval(3600)))
Always end activities on all terminal code paths -- success, user/app
cancellation, sign-out/session stop, unrecoverable app error, and terminal server
failure. If the server says the tracked event can no longer continue or be
represented accurately, apply or send a final terminal state and end the activity
instead of leaving stale progress visible. When reviewing duration claims,
distinguish the active lifetime (up to 8 hours unless the app or user ends it
sooner), system-ended Lock Screen presence (up to 4 additional hours, for 12
hours total from start), and app-ended .default dismissal linger (up to 4 hours
after ending).
The Lock Screen is the primary Live Activity display surface. Every device with iOS 16.1+ displays Live Activities here. Design this layout first, then adapt for Dynamic Island where available.
struct DeliveryActivityWidget: Widget {
var body: some WidgetConfiguration {
ActivityConfiguration(for: DeliveryAttributes.self) { context in
VStack(alignment: .leading) {
Text(context.attributes.restaurantName).font(.headline)
if context.isStale {
Label("Updating...", systemImage: "arrow.trianglehead.2.clockwise")
.foregroundStyle(.secondary)
} else {
Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true)
.monospacedDigit()
}
}
.padding()
} dynamicIsland: { context in
DynamicIsland {
DynamicIslandExpandedRegion(.center) {
Text(context.attributes.restaurantName).font(.headline)
}
DynamicIslandExpandedRegion(.trailing) {
Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true)
}
} compactLeading: {
Image(systemName: "box.truck.fill")
} compactTrailing: {
Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true)
} minimal: {
Image(systemName: "box.truck.fill")
}
}
}
}
The Lock Screen presentation has limited vertical space. Avoid layouts taller
than roughly 160 points. On iOS 18+, use supplementalActivityFamilies when
you provide adaptive layouts beyond the default: .medium for iOS/macOS
Live Activity sizing and .small for watchOS Live Activity sizing.
ActivityConfiguration(for: DeliveryAttributes.self) { context in
// Lock Screen content
} dynamicIsland: { context in
// Dynamic Island
}
.supplementalActivityFamilies([.medium, .small])
Dynamic Island presentations appear only on devices that include Dynamic Island. Design all three modes, but treat the Lock Screen as the primary surface since not all devices have a Dynamic Island.
Used when one Live Activity occupies Dynamic Island compact space. Space is extremely limited -- show only the most critical information.
| Region | Purpose |
|---|---|
| compactLeading | Icon or tiny label identifying the activity |
| compactTrailing | One key value (timer, score, status) |
Shown when multiple Live Activities compete for space. Only one activity gets the minimal slot. Display a single icon or glyph.
Shown when the user long-presses the Dynamic Island.
| Region | Position |
|---|---|
| .leading | Left of the TrueDepth camera; wraps below |
| .trailing | Right of the TrueDepth camera; wraps below |
| .center | Directly below the camera |
| .bottom | Below all other regions |
Apply a subtle tint to the Dynamic Island border:
DynamicIsland { /* expanded */ }
compactLeading: { /* ... */ }
compactTrailing: { /* ... */ }
minimal: { /* ... */ }
.keylineTint(.blue)
Push-to-update sends Live Activity updates through APNs, which is more efficient than polling from the app and works when the app is suspended, subject to APNs delivery, priority, budget, and throttling.
Pass .token as the pushType when starting the activity, then forward the
per-activity update token to your server. Update tokens can rotate, so observe
activity.pushTokenUpdates and re-register every emitted token:
let activity = try Activity.request(
attributes: attributes,
content: content,
pushType: .token
)
// Observe token changes -- tokens can rotate
Task {
for await token in activity.pushTokenUpdates {
let tokenString = token.map { String(format: "%02x", $0) }.joined()
try await ServerAPI.shared.registerActivityToken(
tokenString, activityID: activity.id
)
}
}
Send an HTTP/2 POST to APNs with these headers and JSON body:
Required device-token HTTP headers:
apns-push-type: liveactivityapns-topic: <bundle-id>.push-type.liveactivityapns-priority: 5 (lower priority) or 10 (immediate, counts against budget)The aps.alert payload controls visible alert/banner/sound behavior; priority
alone does not create an alert.
Payload body: Put timestamp, event, and the full content-state inside aps. Use event: "update" for updates, event: "end" plus optional dismissal-date for ending, and event: "start" with attributes-type, attributes, content-state, and required alert for push-to-start. Add stale-date, relevance-score, or alert when appropriate.
The content-state JSON must decode into ActivityAttributes.ContentState. Use the default synthesized Codable key and value shape unless the Swift model declares custom CodingKeys; then coordinate those exact keys and value shapes server-side. Do not assume Date or ClosedRange<Date> values are Unix timestamp dictionaries unless your Swift model explicitly encodes them that way. Mismatched keys or types can prevent ActivityKit from applying the update.
Start a Live Activity remotely without the app running (iOS 17.2+). Push-to-start tokens are ActivityKit-specific tokens from Activity<Attributes>.pushToStartTokenUpdates; they are distinct from ordinary app/device APNs tokens and per-activity update tokens:
Task {
for await token in Activity<DeliveryAttributes>.pushToStartTokenUpdates {
let tokenString = token.map { String(format: "%02x", $0) }.joined()
try await ServerAPI.shared.registerPushToStartToken(tokenString)
}
}
Add NSSupportsLiveActivitiesFrequentUpdates = YES to Info.plist to increase
the system-managed push update budget. When cadence matters, check
ActivityAuthorizationInfo.frequentPushesEnabled and observe
frequentPushEnablementUpdates; Apple does not guarantee a fixed update rate.
Schedule a Live Activity to start at a future time. The system starts the activity automatically without the app being in the foreground. Use for events with known start times (sports games, flights, scheduled deliveries).
let scheduledDate = Calendar.current.date(
from: DateComponents(year: 2026, month: 3, day: 15, hour: 19, minute: 0)
)!
let activity = try Activity.request(
attributes: attributes,
content: content,
pushType: .token,
style: .standard,
alertConfiguration: AlertConfiguration(
title: "Game Starting",
body: "The live score is ready.",
sound: .default
),
start: scheduledDate
)
Use the iOS 18+ style: request parameter to choose persistence behavior. Use
.standard for persistent Live Activities such as deliveries, rides, sports
scores, timers, and flight/status boards. Use .transient only for a
short-lived expanded Dynamic Island presentation; it can auto-end when the user
locks the device, collapses or shrinks the expanded presentation, leaves the
app, or does other work outside Dynamic Island.
let activity = try Activity.request(
attributes: attributes,
content: content,
pushType: .token,
style: .standard
)
Live Activities can appear on a paired Mac and on the CarPlay Home Screen. No additional ActivityKit API is required, but validate compact layouts; buttons and toggles in Live Activities do not perform actions in CarPlay.
Broadcast updates to many Live Activities at once with an APNs-created channel
ID. Enable the broadcast capability outside Xcode, create the channel on the
server, then subscribe with .channel(channelID). Channel pushes update or end
Live Activities; they do not start them. Use apns-channel-id and expiration
for channel pushes instead of the device-token apns-topic example above.
let activity = try Activity.request(
attributes: attributes, content: content,
pushType: .channel(channelIDFromServer)
)
DON'T: Put too much content in the compact presentation -- it is tiny. DO: Show only the most critical info (icon + one value) in compact leading/trailing.
DON'T: Update Live Activities too frequently from the app (drains battery). DO: Use push-to-update for server-driven updates. Limit app-side updates to user actions.
DON'T: Forget to end the activity when the event reaches any terminal state. DO: End activities on success, cancellation, sign-out, unrecoverable errors, and terminal server failures. A leaked activity frustrates users.
DON'T: Assume every device has Dynamic Island. DO: Design for the Lock Screen as the primary surface; Dynamic Island is supplementary.
DON'T: Treat Lock Screen or Dynamic Island Live Activities as ordinary Home Screen/timeline widgets.
DO: Use ActivityKit for the Live Activity lifecycle and those display surfaces; route ordinary Home Screen/timeline widgets to widgetkit.
DON'T: Reduce Live Activity payload routing to generic content-state matching when the prompt involves APNs payloads.
DO: Include the actual ContentState Codable contract and coordinated Date/ClosedRange<Date> encoding caveat; route generic APNs auth and registration to push-notifications.
DON'T: Store sensitive information in ActivityAttributes (visible on Lock Screen). DO: Keep sensitive data in the app and show only safe-to-display summaries.
DON'T: Forget to handle stale dates.
DO: Check context.isStale in views and show fallback UI ("Updating..." or similar).
DON'T: Ignore push token rotation. Tokens can change at any time.
DO: Use activity.pushTokenUpdates async sequence and re-register on every emission.
DON'T: Forget the NSSupportsLiveActivities Info.plist key.
DO: Add NSSupportsLiveActivities = YES to the host app's Info.plist (not the extension).
DON'T: Use the deprecated contentState-based API for request/update/end.
DO: Use ActivityContent for all lifecycle calls.
DON'T: Fetch network data or location directly from Live Activity views. DO: Pre-compute display values in the app or server and pass them through ActivityKit updates or pushes.
ActivityAttributes defines static properties and ContentStateNSSupportsLiveActivities = YES in host app Info.plistActivityContent (not deprecated contentState API)context.isStaleactivity.pushTokenUpdatesActivity<Attributes>.pushToStartTokenUpdatesalertcontent-state JSON matches the actual ContentState Codable shape, including coordinated date/range encoding.default lingerActivityAuthorizationInfo checked before startingfrequentPushesEnabled checked before assuming high-cadence pushesstyle:, .channel, and supplemental familiesstyle: choices are justified: .standard for persistent Live Activities, .transient only for short-lived expanded Dynamic Island presentationsaps.alert behavior are handled separatelydevelopment
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