plugins/auto-release-manager/skills/SKILL.md
Automate version updates and releases for any project type (Node.js, Python, Rust, Unity, Unreal, etc.). Detect project type, update version files, generate CHANGELOG, and handle git operations with cross-platform support.
npx skillsauth add dev-gom/claude-code-marketplace auto-release-managerInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Automate the entire release workflow for any project type with intelligent project detection and cross-platform support.
This skill streamlines version management across different project types by:
Use this skill when:
Example user requests:
Start by running the project detection script to identify the project type and version files:
python -X utf8 scripts/detect_project.py .
The script returns JSON with:
{
"project_type": "unity",
"version_files": [
"version.json",
"ProjectSettings/ProjectSettings.asset"
],
"detected_version": "1.2.3"
}
Supported project types:
nodejs - Node.js (package.json)python - Python (pyproject.toml, setup.py)rust - Rust (Cargo.toml)go - Go (VERSION file)unity - Unity (version.json + ProjectSettings.asset)unreal - Unreal Engine (.uproject)claude-plugin - Claude Code Plugin (plugin.json)generic - Generic project (VERSION file)Calculate the new version based on update type:
Semantic Versioning (MAJOR.MINOR.PATCH):
Examples:
If user specifies version directly (e.g., "v2.1.0"), use that version.
Use the universal version updater to update all detected files:
python -X utf8 scripts/update_version.py <file1> <file2> ... <new_version>
Example for Node.js:
python -X utf8 scripts/update_version.py package.json 1.3.0
Example for Unity (multiple files):
python -X utf8 scripts/update_version.py version.json ProjectSettings/ProjectSettings.asset 1.3.0
Unity-specific: After updating version.json, sync to ProjectSettings.asset:
python -X utf8 scripts/sync_unity_version.py
This ensures version.json is the single source of truth.
If user wants CHANGELOG updates or it's part of the workflow:
python -X utf8 scripts/changelog_generator.py <new_version> [since_tag] [changelog_path]
Examples:
# Generate from last tag to HEAD
python -X utf8 scripts/changelog_generator.py 1.3.0 v1.2.3
# Generate from all commits
python -X utf8 scripts/changelog_generator.py 1.3.0
# Custom CHANGELOG path
python -X utf8 scripts/changelog_generator.py 1.3.0 v1.2.3 CHANGELOG.ko.md
The script parses Conventional Commits and groups by type:
feat: → Addedfix: → Fixedrefactor: → Changeddocs: → DocumentationAsk user which git operations to perform using AskUserQuestion tool:
Tool constraints:
Options:
"커밋만" (label: 2 words ✅)
"커밋+태그" (label: 2 words ✅)
"전체" (label: 1 word ✅)
Based on user selection:
Commit:
python -X utf8 scripts/git_operations.py commit "chore: bump version to <VERSION>
Version updates:
- Updated <files> to <VERSION>
🤖 Generated with Claude Code
Co-Authored-By: Claude <[email protected]>"
Create Tag:
python -X utf8 scripts/git_operations.py tag v<VERSION> "Release v<VERSION>"
Push (branch + tags):
python -X utf8 scripts/git_operations.py push
python -X utf8 scripts/git_operations.py push-tags
If user wants GitHub release, use gh CLI:
gh release create v<VERSION> \
--title "v<VERSION> - <Title>" \
--notes "<Release notes from CHANGELOG>"
Unity projects require special handling due to dual-file approach:
Reference: references/unity-guide.md for detailed Unity workflow.
Unreal projects use .uproject JSON file:
Reference: references/unreal-guide.md for detailed Unreal workflow.
Standard workflow for web/backend projects:
Handle common errors:
Project not detected:
Version file not found:
Git errors:
Script errors:
All scripts are in scripts/ directory and work cross-platform (Windows, macOS, Linux):
Detailed guides in references/ directory:
Load these as needed for detailed information.
Templates in assets/ directory:
Use these when creating new version files.
v prefix (e.g., v1.2.3)tools
Unity Editor control and automation, WebSocket-based real-time communication. 유니티에디터제어및자동화, WebSocket기반실시간통신. Features/기능: GameObject control 게임오브젝트제어, Transform manipulation 트랜스폼조작, Component management 컴포넌트관리, Scene management 씬관리, SQLite database integration SQLite데이터베이스통합, GUID-based persistence GUID기반영구식별, Multi-scene synchronization 멀티씬동기화, Command Pattern with Undo/Redo 명령패턴실행취소재실행, Menu execution 메뉴실행, ScriptableObject management 스크립터블오브젝트관리, Array/List manipulation 배열리스트조작, All field types support 모든필드타입지원, Material/Rendering 머티리얼/렌더링, Prefab system 프리팹시스템, Asset Database 애셋데이터베이스, Animation 애니메이션, Physics 물리, Console logging 콘솔로깅, EditorPrefs management 에디터프리퍼런스관리, Editor automation 에디터자동화, Build pipeline 빌드파이프라인, Lighting 라이팅, Camera 카메라, Audio 오디오, Navigation 네비게이션, Particles 파티클, Timeline 타임라인, UI Toolkit, Profiler 프로파일러, Test Runner 테스트러너. Protocol 프로토콜: JSON-RPC 2.0 over WebSocket (port 9500-9600). 500+ commands 명령어, 25 categories 카테고리. Real-time bidirectional communication 실시간양방향통신. Security 보안: Defense-in-depth 심층방어 (path traversal protection 경로순회방지, command injection defense 명령어인젝션방어, JSON injection prevention JSON인젝션방지, SQL injection prevention SQL인젝션방지, transaction safety 트랜잭션안전성). Localhost-only connections 로컬호스트전용. Cross-platform 크로스플랫폼 (Windows, macOS, Linux).
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