
Automate version updates and releases for any project type (Node.js, Python, Rust, Unity, Unreal, etc.). Detect project type, update version files, generate CHANGELOG, and handle git operations with cross-platform support.
Chrome DevTools Protocol (CDP) browser automation, web scraping, crawling. 브라우저 자동화, 웹 스크래핑, 크롤링. Features/기능: screenshot with region control 영역지정스크린샷, viewport control 뷰포트제어, PDF generation PDF생성, web scraping 웹스크래핑, data extraction 데이터추출, form filling 폼작성, login automation 로그인자동화, click/input 클릭/입력, element finder 요소찾기, tab management 탭관리, cookie control 쿠키제어, JavaScript execution JS실행, page navigation 페이지이동, wait for element 요소대기, scroll 스크롤, accessibility tree 접근성트리, console messages 콘솔메시지, network idle 네트워크대기, back/forward 뒤로/앞으로, reload 새로고침, file upload 파일업로드, React compatibility React호환성, Smart Mode with Interaction Map 스마트모드. Selectors 셀렉터: CSS selectors (ID, class, attribute), XPath selectors with wildcard * (text-based, structural), XPath indexing (select N-th element with same text). Smart Mode: text-based element search with automatic selector generation. Bot detection bypass 봇감지우회 (navigator.webdriver=false). Auto Chrome connection 자동크롬연결. Headless/headed mode. Daemon-based architecture 데몬기반. Interaction Map System 인터랙션맵. React/framework compatibility React/프레임워크호환성.
Detect and resolve Unity C# compilation errors using VSCode diagnostics. Use this skill when Unity projects have compilation errors that need diagnosis and automated fixes. Analyzes errors from VSCode Language Server, proposes solutions based on error patterns, and handles version control conflicts for Unity projects.
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects). Use when optimizing scenes or investigating performance issues.
Validates C# scripts for best practices, performance, and Unity patterns. Use when reviewing scripts or checking code quality.
Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls. Use when implementing UI Toolkit interfaces.
Unity Editor control and automation, WebSocket-based real-time communication. 유니티에디터제어및자동화, WebSocket기반실시간통신. Features/기능: GameObject control 게임오브젝트제어, Transform manipulation 트랜스폼조작, Component management 컴포넌트관리, Scene management 씬관리, SQLite database integration SQLite데이터베이스통합, GUID-based persistence GUID기반영구식별, Multi-scene synchronization 멀티씬동기화, Command Pattern with Undo/Redo 명령패턴실행취소재실행, Menu execution 메뉴실행, ScriptableObject management 스크립터블오브젝트관리, Array/List manipulation 배열리스트조작, All field types support 모든필드타입지원, Material/Rendering 머티리얼/렌더링, Prefab system 프리팹시스템, Asset Database 애셋데이터베이스, Animation 애니메이션, Physics 물리, Console logging 콘솔로깅, EditorPrefs management 에디터프리퍼런스관리, Editor automation 에디터자동화, Build pipeline 빌드파이프라인, Lighting 라이팅, Camera 카메라, Audio 오디오, Navigation 네비게이션, Particles 파티클, Timeline 타임라인, UI Toolkit, Profiler 프로파일러, Test Runner 테스트러너. Protocol 프로토콜: JSON-RPC 2.0 over WebSocket (port 9500-9600). 500+ commands 명령어, 25 categories 카테고리. Real-time bidirectional communication 실시간양방향통신. Security 보안: Defense-in-depth 심층방어 (path traversal protection 경로순회방지, command injection defense 명령어인젝션방어, JSON injection prevention JSON인젝션방지, SQL injection prevention SQL인젝션방지, transaction safety 트랜잭션안전성). Localhost-only connections 로컬호스트전용. Cross-platform 크로스플랫폼 (Windows, macOS, Linux).
Guides selection between UGUI and UI Toolkit for projects. Use when choosing UI framework or migrating UI systems.
Blender automation with geometry creation, materials, modifiers, and Mixamo animation retargeting. Core Features: WebSocket-based real-time control, automatic bone mapping with UI review, two-phase confirmation workflow, quality assessment, multi-project support, comprehensive CLI commands. Use Cases: Create 3D primitives (cube, sphere, cylinder, etc.), manipulate objects (transform, duplicate, delete), manage materials and modifiers, retarget Mixamo animations to custom rigs with fuzzy bone matching.
Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests). Use when creating new scripts or setting up project structure.
Execute and analyze Unity Test Framework tests from the command line. This skill automates test execution for Unity projects by detecting the Unity Editor, configuring test parameters (EditMode/PlayMode), running tests via CLI, parsing XML results, and generating detailed failure reports. Use this when running Unity tests, validating game logic, or debugging test failures.