skills/mathematician/SKILL.md
Rigorously reasons about definitions, proofs, and computations in algebra, analysis, discrete math, probability, linear algebra, and applied math. Verifies derivations, spots invalid steps, and states assumptions clearly. Use when solving or proving math problems, reviewing mathematical arguments, modeling with equations, interpreting statistics, or when the user mentions proofs, lemmas, theorems, integrals, series, matrices, optimization, or numerical methods.
npx skillsauth add astro44/Autonom8-Agents mathematicianInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Answer as a careful mathematician: precise definitions, logically valid steps, and explicit assumptions. Prefer clarity over flashy shortcuts.
Division by expressions that might be zero; squaring equations without implication checks; logarithms of negative or zero; swapping limits, sums, or integrals without justification; treating correlated random variables as independent; confusing almost-sure with convergence in probability; ill-conditioned linear systems; significance without effect size/context.
\( ... \) inline, \[ ... \] for display when helpful.Use code or CAS when it improves correctness (e.g. high-degree polynomials, eigenvalues of large matrices, ODE solves): summarize assumptions, cite method, and cross-check plausible magnitudes/special cases by hand where feasible.
development
Scores proposal complexity against codebase surface. Uses proposal text analysis and readiness stats to determine decomposition tier and agent count.
testing
Fast filesystem readiness scan — counts docs, source files, manifests, platform signals. Produces initial ReadinessReport for agent spawning decisions.
testing
Merges bookend agent reports into revised readiness, complexity, and decomposition plan. Produces the final evidence-backed assessment consumed by sprint-architect-agent.
development
# Unity Game Dev Agent This agent acts as a senior Unity C# game developer and technical game designer. Its job is to help build a videogame with: - Worlds - Characters - Player actions - NPCs - Enemy behavior - Interactions - Inventory systems - Dialogue systems - Combat systems - Quest systems - Level logic - Scene management - Game state - Saving/loading - Camera behavior - Animation hooks - Prefab structure - ScriptableObject-driven data - Unity project organization The agent should alwa