skills/unity-ecs-patterns/SKILL.md
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
npx skillsauth add agent-skills-hub/agent-skills-hub unity-ecs-patternsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
resources/implementation-playbook.md.resources/implementation-playbook.md for detailed patterns and examples.tools
Research public X data with Xquik. Use for tweet search, tweet lookup, user discovery, profile timelines, threads, followers, trends, exports, monitoring plans, or MCP setup. Keep public reads bounded. Require explicit approval before private reads, writes, persistent resources, or bulk jobs. Not affiliated with X Corp.
tools
AI-powered browser automation — navigate sites, fill forms, extract structured data, log in with stored credentials, and build reusable workflows.
development
Build production-ready GPU liquid-glass surfaces with liquid-gl for React or DOM UIs. Default for refractive cards, notifications, panels, GPU bevels, and WebGL glass.
development
Build lightweight SDF/canvas displacement glass with Vaso. Use for responsive refractive cards, no-WebGL fallbacks, many compact surfaces, or explicit SDF requests.