skills/build-webgl-liquid-glass/SKILL.md
Build production-ready GPU liquid-glass surfaces with liquid-gl for React or DOM UIs. Default for refractive cards, notifications, panels, GPU bevels, and WebGL glass.
npx skillsauth add agent-skills-hub/agent-skills-hub build-webgl-liquid-glassInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Create a real refractive material while keeping text and controls crisp above the lens.
Use build-webgl-liquid-glass to add a draggable refractive notification card over this page's real background while keeping its text crisp.
liquid-gl with the repository's package manager.assets/react/WebGLLiquidGlass.tsx, webgl-liquid-glass.css, and liquid-gl.d.ts for React projects. Preserve the same DOM layering in other frameworks.snapshotSelector at the real visual background, not the glass card or the whole app when avoidable.liquidGL.registerDynamic().backdrop-filter fallback and legible foreground colors when WebGL is unavailable.Start with the asset defaults:
resolution: 1.5refraction: 0.007aberration: 0.03bevelDepth: 0.075bevelWidth: 0.18frost: 2.2magnify: 1.006shadow: false, specular: true, tilt: falseRead references/tuning.md before changing these values or adding several lenses.
prefers-reduced-motion; do not add tilt or elastic motion by default.Use $build-sdf-liquid-glass only when the user explicitly selects D/SDF, WebGL is unavailable, or many simultaneous glass surfaces make the shared GPU renderer inappropriate.
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