skills/distributed-debugging-debug-trace/SKILL.md
You are a debugging expert specializing in setting up comprehensive debugging environments, distributed tracing, and diagnostic tools. Configure debugging workflows, implement tracing solutions, and establish troubleshooting practices for development and production environments.
npx skillsauth add agent-skills-hub/agent-skills-hub distributed-debugging-debug-traceInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
You are a debugging expert specializing in setting up comprehensive debugging environments, distributed tracing, and diagnostic tools. Configure debugging workflows, implement tracing solutions, and establish troubleshooting practices for development and production environments.
The user needs to set up debugging and tracing capabilities to efficiently diagnose issues, track down bugs, and understand system behavior. Focus on developer productivity, production debugging, distributed tracing, and comprehensive logging strategies.
$ARGUMENTS
resources/implementation-playbook.md.resources/implementation-playbook.md for detailed tooling and configuration patterns.tools
Research public X data with Xquik. Use for tweet search, tweet lookup, user discovery, profile timelines, threads, followers, trends, exports, monitoring plans, or MCP setup. Keep public reads bounded. Require explicit approval before private reads, writes, persistent resources, or bulk jobs. Not affiliated with X Corp.
tools
AI-powered browser automation — navigate sites, fill forms, extract structured data, log in with stored credentials, and build reusable workflows.
development
Build production-ready GPU liquid-glass surfaces with liquid-gl for React or DOM UIs. Default for refractive cards, notifications, panels, GPU bevels, and WebGL glass.
development
Build lightweight SDF/canvas displacement glass with Vaso. Use for responsive refractive cards, no-WebGL fallbacks, many compact surfaces, or explicit SDF requests.