.agent/skills/skills/game-development/SKILL.md
Game development orchestrator. Routes to platform-specific skills based on project needs.
npx skillsauth add admin-baked/bakedbot-for-brands game-developmentInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Orchestrator skill that provides core principles and routes to specialized sub-skills.
You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
| If the game targets... | Use Sub-Skill |
|------------------------|---------------|
| Web browsers (HTML5, WebGL) | game-development/web-games |
| Mobile (iOS, Android) | game-development/mobile-games |
| PC (Steam, Desktop) | game-development/pc-games |
| VR/AR headsets | game-development/vr-ar |
| If the game is... | Use Sub-Skill |
|-------------------|---------------|
| 2D (sprites, tilemaps) | game-development/2d-games |
| 3D (meshes, shaders) | game-development/3d-games |
| If you need... | Use Sub-Skill |
|----------------|---------------|
| GDD, balancing, player psychology | game-development/game-design |
| Multiplayer, networking | game-development/multiplayer |
| Visual style, asset pipeline, animation | game-development/game-art |
| Sound design, music, adaptive audio | game-development/game-audio |
Every game, regardless of platform, follows this pattern:
INPUT → Read player actions
UPDATE → Process game logic (fixed timestep)
RENDER → Draw the frame (interpolated)
Fixed Timestep Rule:
| Pattern | Use When | Example | |---------|----------|---------| | State Machine | 3-5 discrete states | Player: Idle→Walk→Jump | | Object Pooling | Frequent spawn/destroy | Bullets, particles | | Observer/Events | Cross-system communication | Health→UI updates | | ECS | Thousands of similar entities | RTS units, particles | | Command | Undo, replay, networking | Input recording | | Behavior Tree | Complex AI decisions | Enemy AI |
Decision Rule: Start with State Machine. Add ECS only when performance demands.
Abstract input into ACTIONS, not raw keys:
"jump" → Space, Gamepad A, Touch tap
"move" → WASD, Left stick, Virtual joystick
Why: Enables multi-platform, rebindable controls.
| System | Budget | |--------|--------| | Input | 1ms | | Physics | 3ms | | AI | 2ms | | Game Logic | 4ms | | Rendering | 5ms | | Buffer | 1.67ms |
Optimization Priority:
| AI Type | Complexity | Use When | |---------|------------|----------| | FSM | Simple | 3-5 states, predictable behavior | | Behavior Tree | Medium | Modular, designer-friendly | | GOAP | High | Emergent, planning-based | | Utility AI | High | Scoring-based decisions |
| Type | Best For | |------|----------| | AABB | Rectangles, fast checks | | Circle | Round objects, cheap | | Spatial Hash | Many similar-sized objects | | Quadtree | Large worlds, varying sizes |
| Don't | Do | |-------|-----| | Update everything every frame | Use events, dirty flags | | Create objects in hot loops | Object pooling | | Cache nothing | Cache references | | Optimize without profiling | Profile first | | Mix input with logic | Abstract input layer |
→ Start with game-development/web-games for framework selection
→ Then game-development/2d-games for sprite/tilemap patterns
→ Reference game-development/game-design for level design
→ Start with game-development/mobile-games for touch input and stores
→ Use game-development/game-design for puzzle balancing
→ game-development/vr-ar for comfort and immersion
→ game-development/3d-games for rendering
→ game-development/multiplayer for networking
Remember: Great games come from iteration, not perfection. Prototype fast, then polish.
testing
--- name: executive-brief description: Produce a concise executive brief or portfolio digest for a super user or operator — use when summarizing multi-account performance, cross-org anomalies, top actions needed, or weekly business status for leadership review. Trigger phrases: "executive summary", "weekly brief", "portfolio digest", "top actions this week", "what needs my attention", "board update", "cross-account summary". version: 0.1.0 owner: platform agent_owner: pops allowed_roles: - sup
development
--- name: anomaly-to-action-memo description: Interpret a detected anomaly or signal and produce a decision-ready action memo — use when an alert, metric deviation, or operational signal needs to be turned into a prioritized recommendation with evidence, owner, and next step. Trigger phrases: "what does this anomaly mean", "something looks off", "explain this alert", "revenue is down", "traffic dropped", "flag this for review", "what should we do about this". version: 0.1.0 owner: ops-intelligen
testing
--- name: brand-voice description: Apply BakedBot brand voice standards to any customer-facing content — use when generating or reviewing copy that must match a dispensary or brand's approved tone, language patterns, and messaging constraints. Trigger phrases: "does this match our voice", "write in our brand voice", "on-brand copy", "brand guidelines", "tone check". version: 0.1.0 owner: platform agent_owner: craig allowed_roles: - super_user - dispensary_operator - brand_operator outputs:
testing
--- name: sell-through-partner-analysis description: Analyze which retail dispensary partners are selling through a grower's products effectively, identify top performers and laggards, and produce a prioritized partner action plan. Use when a grower wants to know where their products move fastest, which partners need attention, and where to focus wholesale sales effort. Trigger phrases: "which partners are selling our product", "sell-through analysis", "partner performance", "where is inventory