.agent/skills/skills/game-development/game-design/SKILL.md
Game design principles. GDD structure, balancing, player psychology, progression.
npx skillsauth add admin-baked/bakedbot-for-brands game-designInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Design thinking for engaging games.
Every game needs a fun 30-second loop:
1. ACTION → Player does something
2. FEEDBACK → Game responds
3. REWARD → Player feels good
4. REPEAT
| Genre | Core Loop | |-------|-----------| | Platformer | Run → Jump → Land → Collect | | Shooter | Aim → Shoot → Kill → Loot | | Puzzle | Observe → Think → Solve → Advance | | RPG | Explore → Fight → Level → Gear |
| Section | Content | |---------|---------| | Pitch | One-sentence description | | Core Loop | 30-second gameplay | | Mechanics | How systems work | | Progression | How player advances | | Art Style | Visual direction | | Audio | Sound direction |
| Type | Driven By | |------|-----------| | Achiever | Goals, completion | | Explorer | Discovery, secrets | | Socializer | Interaction, community | | Killer | Competition, dominance |
| Schedule | Effect | Use | |----------|--------|-----| | Fixed | Predictable | Milestone rewards | | Variable | Addictive | Loot drops | | Ratio | Effort-based | Grind games |
Too Hard → Frustration → Quit
Too Easy → Boredom → Quit
Just Right → Flow → Engagement
| Strategy | How | |----------|-----| | Dynamic | Adjust to player skill | | Selection | Let player choose | | Accessibility | Options for all |
| Type | Example | |------|---------| | Skill | Player gets better | | Power | Character gets stronger | | Content | New areas unlock | | Story | Narrative advances |
| ❌ Don't | ✅ Do | |----------|-------| | Design in isolation | Playtest constantly | | Polish before fun | Prototype first | | Force one way to play | Allow player expression | | Punish excessively | Reward progress |
Remember: Fun is discovered through iteration, not designed on paper.
testing
--- name: executive-brief description: Produce a concise executive brief or portfolio digest for a super user or operator — use when summarizing multi-account performance, cross-org anomalies, top actions needed, or weekly business status for leadership review. Trigger phrases: "executive summary", "weekly brief", "portfolio digest", "top actions this week", "what needs my attention", "board update", "cross-account summary". version: 0.1.0 owner: platform agent_owner: pops allowed_roles: - sup
development
--- name: anomaly-to-action-memo description: Interpret a detected anomaly or signal and produce a decision-ready action memo — use when an alert, metric deviation, or operational signal needs to be turned into a prioritized recommendation with evidence, owner, and next step. Trigger phrases: "what does this anomaly mean", "something looks off", "explain this alert", "revenue is down", "traffic dropped", "flag this for review", "what should we do about this". version: 0.1.0 owner: ops-intelligen
testing
--- name: brand-voice description: Apply BakedBot brand voice standards to any customer-facing content — use when generating or reviewing copy that must match a dispensary or brand's approved tone, language patterns, and messaging constraints. Trigger phrases: "does this match our voice", "write in our brand voice", "on-brand copy", "brand guidelines", "tone check". version: 0.1.0 owner: platform agent_owner: craig allowed_roles: - super_user - dispensary_operator - brand_operator outputs:
testing
--- name: sell-through-partner-analysis description: Analyze which retail dispensary partners are selling through a grower's products effectively, identify top performers and laggards, and produce a prioritized partner action plan. Use when a grower wants to know where their products move fastest, which partners need attention, and where to focus wholesale sales effort. Trigger phrases: "which partners are selling our product", "sell-through analysis", "partner performance", "where is inventory