skills/manimgl-best-practices/SKILL.md
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
npx skillsauth add adithya-s-k/manim_skill manimgl-best-practicesInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Read individual rule files for detailed explanations and code examples:
-se flag, checkpoint_paste()Complete, tested example files demonstrating common patterns:
Copy and modify these templates to start new projects:
from manimlib import *
class MyScene(InteractiveScene):
def construct(self):
# Create mobjects
circle = Circle()
# Add to scene (static)
self.add(circle)
# Or animate
self.play(ShowCreation(circle)) # Note: ShowCreation, not Create
# Wait
self.wait(1)
# Render and preview
manimgl scene.py MyScene
# Interactive mode - drop into shell at line 15
manimgl scene.py MyScene -se 15
# Write to file
manimgl scene.py MyScene -w
# Low quality for testing
manimgl scene.py MyScene -l
| Feature | ManimGL (3b1b) | Manim Community |
|---------|----------------|-----------------|
| Import | from manimlib import * | from manim import * |
| CLI | manimgl | manim |
| Math text | Tex(R"\pi") | MathTex(r"\pi") |
| Scene | InteractiveScene | Scene |
| Create anim | ShowCreation | Create |
| Camera | self.frame | self.camera.frame |
| Fix in frame | mob.fix_in_frame() | self.add_fixed_in_frame_mobjects(mob) |
| Package | manimgl (PyPI) | manim (PyPI) |
ManimGL's killer feature is interactive development:
# Start at line 20 with state preserved
manimgl scene.py MyScene -se 20
In interactive mode:
# Copy code to clipboard, then run:
checkpoint_paste() # Run with animations
checkpoint_paste(skip=True) # Run instantly (no animations)
checkpoint_paste(record=True) # Record while running
# Get the camera frame
frame = self.frame
# Reorient in 3D (phi, theta, gamma, center, height)
frame.reorient(45, -30, 0, ORIGIN, 8)
# Animate camera movement
self.play(frame.animate.reorient(60, -45, 0))
# Fix mobjects to stay in screen space during 3D movement
title.fix_in_frame()
# Use raw strings with capital R
formula = Tex(R"\int_0^1 x^2 \, dx = \frac{1}{3}")
# Color mapping with t2c
equation = Tex(
R"E = mc^2",
t2c={"E": BLUE, "m": GREEN, "c": YELLOW}
)
# Isolate substrings for animation
formula = Tex(R"\sum_{n=1}^{\infty} \frac{1}{n^2} = \frac{\pi^2}{6}")
formula.set_color_by_tex("n", BLUE)
def construct(self):
circle = Circle()
self.play(ShowCreation(circle))
self.embed() # Drops into IPython shell here
self.set_floor_plane("xz") # Makes xy the viewing plane
text = Text("Label")
text.set_backstroke(BLACK, 5) # Black outline behind text
# Install ManimGL
pip install manimgl
# Check installation
manimgl --version
manimgl, not manim (community version)ShowCreation, not CreateTex with capital R raw stringsself.frame directly-se flag for interactive developmentThis skill contains example code adapted from 3Blue1Brown's video repository by Grant Sanderson.
License: CC BY-NC-SA 4.0
See LICENSE.txt for full details.
tools
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
development
Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.
tools
Use when work should span one or more detached tasks but still behave like one job with a single owner context. TaskFlow is the durable flow substrate under authoring layers like Lobster, ACPX, plugins, or plain code. Keep conditional logic in the caller; use TaskFlow for flow identity, child-task linkage, waiting state, revision-checked mutations, and user-facing emergence.
tools
# Lobster Lobster executes multi-step workflows with approval checkpoints. Use it when: - User wants a repeatable automation (triage, monitor, sync) - Actions need human approval before executing (send, post, delete) - Multiple tool calls should run as one deterministic operation ## When to use Lobster | User intent | Use Lobster? | | ------------------------------------------------------ | --------------------------